Search found 484 matches

by Ric666
Mon May 18, 2015 2:32 pm
Forum: General
Topic: Can't play game properly annoyed!
Replies: 32
Views: 1610

Re: Can't play game properly annoyed!

Don't worry about it KyleHallas,

Xanders been rubbing people up the wrong way for years...lol...
by Ric666
Mon May 18, 2015 12:16 pm
Forum: Community Members
Topic: [Bug] Dirty food trays being left in 'lockdown/solitary only
Replies: 4
Views: 90

Re: [Bug] Dirty food trays being left in 'lockdown/solitary

It's probably your logistics. Make sure the red arrow from the cellblock is heading to the canteen that your guards are picking up the meals from to then deliver to your death row. You may have it the wrong way round, the yellow line from the kitchen going to the cellblock. Pretty sure this is wrong...
by Ric666
Thu May 14, 2015 3:57 pm
Forum: Community Members
Topic: Make Execution room not valid path in everyday activies
Replies: 7
Views: 118

Re: Make Execution room not valid path in everyday activies

Ah right cool. Thx for the info 5hifty. I'll know for the future :)
by Ric666
Thu May 14, 2015 2:59 pm
Forum: General
Topic: holding cells no longer useless
Replies: 6
Views: 1119

Re: holding cells no longer useless

Never really ever use a holding cell myself. If it wasn't for the basic detention centre grant, I would probably forget about it completely..lol...

Although I do have one in my current prison(forgot to convert it into something more usefull) and it has helped twice so I'll hold onto it :)
by Ric666
Thu May 14, 2015 11:35 am
Forum: General
Topic: Workshop Induction/Carpentry
Replies: 3
Views: 459

Re: Workshop Induction/Carpentry

Is there a way to run both these classes at once in a single work block? They seem to both use the foreman and I just hate to get tough on my well behaved minsec prison and make them work 6 hours a day just so I can run both classes. You've pretty much answered your own question there. We could do ...
by Ric666
Thu May 14, 2015 10:40 am
Forum: Community Members
Topic: Make Execution room not valid path in everyday activies
Replies: 7
Views: 118

Re: Make Execution room not valid path in everyday activies

Do you know for sure that it doesn't work for actual electrocutions if you mark it as staff only?

I'm not sure tbh. Not used it yet but will build the it soon. Completing the rest of my current prison first.
by Ric666
Thu May 14, 2015 10:23 am
Forum: Community Members
Topic: [SUGGESTION]Second road or road control
Replies: 20
Views: 344

Re: [SUGGESTION]Second road or road control

I would really hope eventually we'll be able to design the whole map layout!

It annoys me that my starting point is always the same and restricts my design layouts due my own obsession with symmetry. :|

*Crosses fingers*
by Ric666
Wed May 13, 2015 1:54 pm
Forum: General
Topic: Land Expansion
Replies: 4
Views: 460

Re: Land Expansion

Maybe it was 3 then as it was much larger than that map(I've built ones myself that are that size).
To be fair to the game, I was constantly buying more areas so was really testing it's limits. It was massive! workers looked like ants..lol...
by Ric666
Wed May 13, 2015 11:38 am
Forum: General
Topic: Land Expansion
Replies: 4
Views: 460

Re: Land Expansion

If you expand to more than twice the size of a large map in the current version, the game will probably crash. :lol:

Happened to me a few times after testing how much expansion I can currently support. I have a pretty powerful computer.
by Ric666
Wed May 13, 2015 10:37 am
Forum: Community Members
Topic: We need a cook's deployment option NOW!
Replies: 11
Views: 275

Re: We need a cook's deployment option NOW!

All games of this genre are like that. There is no architecture game, that doesnt struggle with the performance. DwarfFortress, Gnomoria, PrisonArchitect. And its always because off the dozens and dozens off little AI that needs to be handled. Its nothing new. in DwarfFortress the FPS-death is an a...
by Ric666
Tue May 12, 2015 11:07 am
Forum: Community Members
Topic: [Suggestion] An option to stop the import of sheet metal !
Replies: 5
Views: 157

Re: [Suggestion] An option to stop the import of sheet meta

I just wanted to necro this post to say thx for the workaround solution and to reiterate the importance of having this as an official option in the game. I edited my file last night and have never made so much profit with the sheet metal not clogging up my machines! I really hope this will become an...
by Ric666
Tue Feb 11, 2014 4:49 pm
Forum: Community Members
Topic: best settings for large maps?
Replies: 15
Views: 226

Re: best settings for large maps?

It it's taking 5minutes to save a large map using an SSD, you may have something wrong with your computer.

That's crazy long!
by Ric666
Wed Feb 05, 2014 3:10 pm
Forum: Community Members
Topic: Yet more on gangs
Replies: 27
Views: 767

Re: Yet more on gangs

Seems to be getting a little over complicated to be just one small part of the game. Also, traditionally gangs in prisons are sorted by different race. Do IV really want to get into the racial stuff? Who knows....if so, the best way may be to just make up gang names completely. Names like "The ...
by Ric666
Mon Jan 27, 2014 11:44 am
Forum: Community Members
Topic: [Suggestion] DEATH ROW :D
Replies: 22
Views: 579

Re: [Suggestion] DEATH ROW :D

Man, you are focusing a LOT in a debate about morals and right or wrong in a GAME. This is a game, not even a slightest violent as some that you kill other simbols for people (or aliens). We should talk more about gameplay and the like, don't we? Sure, if you don't like Death Row in your prison for...
by Ric666
Fri Jan 24, 2014 3:15 pm
Forum: Community Members
Topic: Grumpy morning prisoners
Replies: 19
Views: 463

Re: Grumpy morning prisoners

So I tend to make at most 20 man cell blocks with fairly small showers; my latest prison actually has no public showers, each cell has its own little shower room... bit of a luxury, but it's stable, and actually more efficient, because I don't need dedicated shower time, prisoners can just shower w...

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