Search found 47 matches
- Mon Dec 14, 2015 7:15 pm
- Forum: Community Members
- Topic: Fun feature of dormitories
- Replies: 4
- Views: 963
Re: Fun feature of dormitories
Just found this out the hard way when 56 of my guys legged it from the dorm in the middle of the night.
- Mon Oct 26, 2015 12:18 am
- Forum: Community Members
- Topic: Fix sprites limit ASAP ! plz
- Replies: 1
- Views: 261
Re: Fix sprites limit ASAP ! plz
+1
This has been a problem since the modding first came out (obviously).
It's been great that other things have been put first, but the moment this is fixed, it will be infinitely replayable as we can have mods-galore!
This has been a problem since the modding first came out (obviously).
It's been great that other things have been put first, but the moment this is fixed, it will be infinitely replayable as we can have mods-galore!
- Sun Oct 25, 2015 11:59 pm
- Forum: Community Members
- Topic: Disapointed by Prison Architect
- Replies: 2
- Views: 416
Re: Disapointed by Prison Architect
I think there could be a couple of ways to increase the replayability. I'd like to see the ability to create my own security levels, so I can treat some of my prisoners (the good ones) and really punish the bad ones (my 2 legendary cop killers). Just Protective Custody and Supermax isn't really enou...
- Mon Dec 08, 2014 5:52 pm
- Forum: Community Members
- Topic: [Suggestions] new fencies
- Replies: 8
- Views: 524
Re: [Suggestions] new fencies
WiseWoodrow wrote:
Never thought about that. Cutting through a fence.. interesting, more contraband uses.. but OP or not?
It would add another use for the perimeter wall, as it has barbed wire (to prevent climbing) and you know, its a wall so you can't cut through it (unless we are all quite mistaken
- Thu Nov 06, 2014 10:38 pm
- Forum: Community Members
- Topic: New stuff in the alpha 26 FILES!
- Replies: 4
- Views: 383
Re: New stuff in the alpha 26 FILES!
jonny2488 wrote:How do you open the .dat file to view the images?
I have tried renaming it to a zip and jpeg both of which fail to open.
Winrar
- Thu Nov 06, 2014 6:16 pm
- Forum: Community Members
- Topic: Alpha 26b... *shakes head*
- Replies: 43
- Views: 2865
Re: Alpha 26b... *shakes head*
There have been good updates, and ones that really break everything. At the end of it, it's just a month where I won't play PA. Next update, major issues from the previous one are fixed and new problems arise. Eventually, when PA is finished, one final update will fix all bugs and that will be it (p...
- Wed Sep 03, 2014 2:57 pm
- Forum: General
- Topic: So the game broke after last update..
- Replies: 4
- Views: 621
Re: So the game broke after last update..
My prisoners will only use toilets in the canteen, or just about anywhere... except from their cells. As well as the drug and alcohol programs not working, my game is pretty much unplayable 
- Wed Sep 03, 2014 2:50 pm
- Forum: Community Members
- Topic: What I would like to see next (no new suggestions)
- Replies: 2
- Views: 270
Re: What I would like to see next (no new suggestions)
Along with you idea, prisoner death of old age could be added too. And also for your idea, if you neglect your prisoners and one dies, it could become one of the failure states.
- Tue Sep 02, 2014 12:21 am
- Forum: Community Members
- Topic: (Suggestion) assigning cell blocks and facilities.
- Replies: 4
- Views: 346
Re: (Suggestion) assigning cell blocks and facilities.
knoest26 wrote:I read some lines in the language files that said something about colour coded wings, that might be for this feature
In one of the .png files, there are different coloured concrete walls and floors too.
- Sun Aug 31, 2014 7:00 pm
- Forum: Community Members
- Topic: Execution chamber
- Replies: 3
- Views: 197
Re: Execution chamber
While I'd like to be able to execute prisoners at my will, it's probably not going to happen :( But what should happen is that for any misdemeanor such as serious injury or murder, the prisoner should have another trial for those crimes and if necessary, then be executed for those crimes. Also if it...
- Sun Aug 31, 2014 6:40 pm
- Forum: Community Members
- Topic: Game wont save
- Replies: 29
- Views: 1477
Re: Game wont save
This is a confirmed bug as of Alpha 24 (and in some cases 23). The only way to definitely save is to wait for autosave to save the game and then quit
I guess you found out the hard way, as did I.
- Sat Aug 02, 2014 11:32 pm
- Forum: Community Members
- Topic: See what prisoner belongs in what cell
- Replies: 2
- Views: 129
Re: See what prisoner belongs in what cell
I know this isn't really a solution, but if you want to find a prisoners cell, you can obviously click the "search cell" in their Bio. But as you said, it would be nice to have it the other way round too.
- Sat Jun 07, 2014 2:34 pm
- Forum: Community Members
- Topic: Make prisoners die when they go onto electric chair
- Replies: 14
- Views: 959
Re: Make prisoners die when they go onto electric chair
I think xander has said it pretty well. Any campaign mode should be IV's creation solely, and they're going for a reasonably realistic approach. A sandbox mode would have these (choosing yourself who is executed.) sort of options in it.
- Sat May 10, 2014 2:32 am
- Forum: General
- Topic: How do you execute prisoners in sandbox mode?
- Replies: 107
- Views: 58278
Re: How do you execute prisoners in sandbox mode?
Did that guy's question from the first page actually get answered? Anyway, this all seems to have descended into a conflict about whether a concentration camp is a prison or not, and whether they should be included in the game. I honestly think that the devs should leave it be, and so should others....
- Tue Apr 29, 2014 4:10 pm
- Forum: Community Members
- Topic: The new "play as a prisoner" feature.
- Replies: 31
- Views: 2048
Re: The new "play as a prisoner" feature.
I love the idea, but obviously want to see the main "Architect" theme focused on first. But I would still love to play as a prisoner, though I would suggest that you be able to 'assume' prisoners to see what your prison is like, rather than having to wait till the endgame.
