I've changed my address where I could, but when I used the new "name in the game" editor, I was required to type in my former e-mail address. Is there a way I can change that?
I believe it only governs the schedule that prisoners follow, allowing them to say, cross your large courtyard and then showering instead of crossing your large courtyard then going back because the 30 minutes allocated to showering has already passed. Oh ok, I haven't tried it myself yet, i just t...
I had been wondering why it is that the warden is hiring employees like janitors and gardeners when he's got access to a free pool of labor in his prison, well maybe not free, but really when you are paying a janitor 100.00 you may well instead just be paying an inmate 5.00 instead. While I underst...
in the a2 changelog, it states that Newly created sandboxes have a Time Warp Factor, which governs the speed of the game clock. Large maps now "slow down" the game clock by 50% to give entities longer to get around. Medium maps slow down the game clock to 75%. Small maps run at 100%. Doesn...
Considering the freaking awesome music they made for Uplink which i could listen to for hours on end even to this day, ive not gotten tired of that. I hope they can make some exciting and cool music like that, which is possible to listen to for hours and hours. Actually, that was Timelords, Mystiqu...
How is this a bug? If the concrete below a wall is to be covered with tile, you'll need to remove the wall before laying down tile. Otherwise the floor to tile must be next to the wall rather than under it, right? Or maybe i misread OP... You remove walls by placing tiles straight on top of them. T...
Could you add my "quarry / quarries" idea to the list, though? Perhaps after the Employment bit?
Since it's sort of an employment thing, but rocks also form a map feature...
How is this a bug?
If the concrete below a wall is to be covered with tile, you'll need to remove the wall
before laying down tile. Otherwise the floor to tile must be next to the wall rather than under it, right?
Or maybe i misread OP...
I'm with the the two fellas above this. I love complexity, but only if it somehow, even temotely, affects the main gameplay, the further from, the simpler i like it to be. I can imagine some type of inmate that you need to treat better than others, like people that come in for a short while before s...
In Dungeon Keeper, one thing i thought was a bit unfair was that when i had enough gold i could spawn an army of imps in very short time.
It's a fair thing to have to wait a bit before the personnel arrive.
+1! It's good to be able to organize things like this. I'd like to add a new category for my new section: "Real bad guys II" These guys don't have much time out, and are confined for 80% of the time. Something to that extend. A schedule in a [Activity, Group] matrix, where each cell can ho...
How about having bits of land on the plot covered with rock. It could also cast some sort of shadow, to give the impression of obstructing the area from construction and passage. The prisoners(or other workers) could then be tasked with removing the rock. Providing an activity for the inmates, and g...
I also thought of this idea, and assumed someone posted a suggestion. I support this, and although it is rarely a http://en.wikipedia.org/wiki/Small_matter_of_programming , I imagine you could put the privilegued inmate in a passive list, where his stats won't change, create a new worker person base...