Search found 14 matches
- Thu Oct 04, 2012 6:15 pm
- Forum: Community Members
- Topic: [Bug] Assertion failed : 'result == 0' in bitmap.cpp ln 860
- Replies: 2
- Views: 264
- Thu Oct 04, 2012 6:09 pm
- Forum: Community Members
- Topic: [Bug] Rooms "forget" or change their type
- Replies: 16
- Views: 1569
- Thu Oct 04, 2012 5:55 pm
- Forum: Community Members
- Topic: Suggestion: a Known Issues Sticky
- Replies: 3
- Views: 380
Suggestion: a Known Issues Sticky
How about a Known Issues Sticky only mods can post to.
Keep that up to date with the known bugs on the wiki
http://devwiki.introversion.co.uk/pa/in ... own_Issues
Keep that up to date with the known bugs on the wiki
http://devwiki.introversion.co.uk/pa/in ... own_Issues
- Thu Oct 04, 2012 5:37 pm
- Forum: Community Members
- Topic: [Bug] Assertion failed : 'result == 0' in bitmap.cpp ln 860
- Replies: 2
- Views: 264
[Bug] Assertion failed : 'result == 0' in bitmap.cpp ln 860
Tried to place Psychologist in office when not unlocked through Buerocray arrgh spelling.
Game fired alert but did not crash. Alpha build, windows 7.
See grab on the wiki
http://devwiki.introversion.co.uk/pa/im ... PA-bug.png
Game fired alert but did not crash. Alpha build, windows 7.
See grab on the wiki
http://devwiki.introversion.co.uk/pa/im ... PA-bug.png
- Thu Oct 04, 2012 5:27 pm
- Forum: Community Members
- Topic: [bug] One-click Sacking, item trashing etc
- Replies: 3
- Views: 377
- Thu Oct 04, 2012 5:23 pm
- Forum: Community Members
- Topic: [Bug] Custom schedule "Nothing" resets to default
- Replies: 3
- Views: 240
- Mon Oct 01, 2012 5:15 pm
- Forum: Community Members
- Topic: [Bug] Guard will take healthy prisoner to medical bay
- Replies: 0
- Views: 178
[Bug] Guard will take healthy prisoner to medical bay
... if a doctor has healed the prisoner since the guard "noticed" the injured inmate (or however that works internally).
- Mon Oct 01, 2012 5:10 pm
- Forum: Community Members
- Topic: [Bug]Door rules don't stop prisoners
- Replies: 20
- Views: 1889
I've seen a few causes of this: 1) Route-finding tailgating: I found that because their shortest path was to go through the staff only doors that they try to walk through them until it opens (cook or guard goes through) instead of walking around the longer way I tend to move doors around to prevent ...
- Mon Oct 01, 2012 4:53 pm
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 2686
- Mon Oct 01, 2012 4:50 pm
- Forum: Community Members
- Topic: [bug] One-click Sacking, item trashing etc
- Replies: 3
- Views: 377
[bug] One-click Sacking, item trashing etc
I fairly frequently accidentally trash lights & sack workers (an expensive problem...). When you single click on an object, it's info pane pops up. On that pane, if a hotspot (e.g. "Sack") is under the mouse pointer the hotspot fires -- from the same mouse event. Win7 here, if that mak...
- Mon Oct 01, 2012 4:33 pm
- Forum: Community Members
- Topic: [BUG + WORKAROUND] Common Room do (not) work
- Replies: 3
- Views: 451
- Mon Oct 01, 2012 4:32 pm
- Forum: Community Members
- Topic: [Bug] Rooms "forget" or change their type
- Replies: 16
- Views: 1569
- Mon Oct 01, 2012 4:29 pm
- Forum: Community Members
- Topic: Bug and observation list, also another cry for a bugtracker.
- Replies: 8
- Views: 719
- Mon Oct 01, 2012 4:17 pm
- Forum: Community Members
- Topic: [Bug] Multiple prisoners being placed into one Medical Bed
- Replies: 5
- Views: 570