Search found 68 matches

by frasercarter
Mon Nov 12, 2012 2:46 am
Forum: Community Members
Topic: An Idea for Prison Routine
Replies: 5
Views: 701

has been talked about before, but yes, Agreed, that this needs to be implemented, especially for medium and large size prisons.
by frasercarter
Thu Nov 08, 2012 7:29 am
Forum: Community Members
Topic: Killzones
Replies: 69
Views: 4443

shoot the leg then.....

shoot to wound not kill..
by frasercarter
Mon Nov 05, 2012 7:56 am
Forum: Community Members
Topic: Alpha 3 error.
Replies: 12
Views: 1230

Integrated drivers....oh the humanity!!
by frasercarter
Mon Nov 05, 2012 1:26 am
Forum: Community Members
Topic: The Memory Leak is Real and please Fix Soon...
Replies: 2
Views: 453

im getting around 4fps

never had a problem in alpha 2

Specs

16GB Ram 2000mhz
2x5770s in Crossfire latest drivers
AMD 8 Core 3.1 GHZ
Win 7-64bit
by frasercarter
Thu Nov 01, 2012 3:31 am
Forum: Community Members
Topic: [Suggestion]
Replies: 7
Views: 442

Re: [Suggestion]

Please search before posting. Everything you mentioned has been discussed in detail. Also just use "[suggestion]" as a tag and give a proper title alongside it. Option to segregate certain prisioners from general population - sex offenders, gays , informants etc Regarding this.. I have no...
by frasercarter
Thu Nov 01, 2012 3:30 am
Forum: Community Members
Topic: [Suggestion]
Replies: 7
Views: 442

why exactly are gay people separated in prisons....

i think you will find all the raping is done by straight alpha males...
by frasercarter
Thu Nov 01, 2012 3:20 am
Forum: Community Members
Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
Replies: 33
Views: 2915

come on, you show me your 1000 Capacity Prison that you made... can anybody? Ahem... My 1073 capacity prison for your viewing pleasure :lol: PS. The game isn't half as broken as you make out. A proper large capacity prison would easily be doable. all you did was build one big room.. and make it a h...
by frasercarter
Wed Oct 31, 2012 4:05 am
Forum: Community Members
Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
Replies: 33
Views: 2915

well kudos to this trainer that gives us instant build.. this is need. Why do you need Instabuild, when you can easily jsut cheat money, build everything in pause mode and then let workers construct it, while turning off income. Making a campaign requies a lot more than jsut building btw ERRMM.. le...
by frasercarter
Tue Oct 30, 2012 2:04 pm
Forum: Community Members
Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
Replies: 33
Views: 2915

well kudos to this trainer that gives us instant build.. this is need.
by frasercarter
Tue Oct 30, 2012 2:04 pm
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1775

There is a whole selection of dev tools as illustrated in the recent video.
by frasercarter
Tue Oct 30, 2012 7:12 am
Forum: Community Members
Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
Replies: 33
Views: 2915

Instant Build Option during sandbox mode. (Custom Campaigns)

Hear me out, whether it be for full game or just for the sake of alpha testing. True Sandbox mode - instant build (no need for workers to build) Or access to a debug cheat menu offering these things on the fly. +this would allow players to make rapidly spanning prisons to test their PCs, and the gam...
by frasercarter
Tue Oct 30, 2012 6:34 am
Forum: Community Members
Topic: [IDEA] Door settings
Replies: 13
Views: 1024

I was thinking about this before there does need to be extra Lock types for doors unlocked - all can pass locked - requires guard unlock staff only (service door) - strictly staff only door, prisoners wont consider using as a path unless escaping or rioting etc. no access - strictly riot police only...
by frasercarter
Mon Oct 29, 2012 11:41 pm
Forum: Community Members
Topic: taking out the rubbish
Replies: 2
Views: 421

Janitors are not available straight away... so unless they were, this wouldnt work.

Workers are like labourers, they should do all delivery / rubbish tasks.
by frasercarter
Mon Oct 29, 2012 11:38 pm
Forum: Community Members
Topic: prisoners as staff
Replies: 12
Views: 745

3 Levels is definitely needed, or at least just 2 Having a basement could allow a player to have fast response walkways under their prison from a security rooms, or access walkways for staff and deliveries. having 2 levels above ground would be good to stack cell blocks ie http://www.bipolartoday.co...
by frasercarter
Mon Oct 29, 2012 11:33 pm
Forum: Community Members
Topic: [Suggestion] More places for contraband generation
Replies: 4
Views: 559

I agree, Prisoners should be able to make shivs in their cells from toothbrushes etc, certains objects should be able to pass through metal detectors and only be found via shakedowns or searches. that being said, there needs to be a method of searching cellblocks, or for guards to be passed info fro...

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