Search found 68 matches
- Mon Nov 12, 2012 2:46 am
- Forum: Community Members
- Topic: An Idea for Prison Routine
- Replies: 5
- Views: 701
- Thu Nov 08, 2012 7:29 am
- Forum: Community Members
- Topic: Killzones
- Replies: 69
- Views: 4443
- Mon Nov 05, 2012 7:56 am
- Forum: Community Members
- Topic: Alpha 3 error.
- Replies: 12
- Views: 1230
- Mon Nov 05, 2012 1:26 am
- Forum: Community Members
- Topic: The Memory Leak is Real and please Fix Soon...
- Replies: 2
- Views: 453
- Thu Nov 01, 2012 3:31 am
- Forum: Community Members
- Topic: [Suggestion]
- Replies: 7
- Views: 442
Re: [Suggestion]
Please search before posting. Everything you mentioned has been discussed in detail. Also just use "[suggestion]" as a tag and give a proper title alongside it. Option to segregate certain prisioners from general population - sex offenders, gays , informants etc Regarding this.. I have no...
- Thu Nov 01, 2012 3:30 am
- Forum: Community Members
- Topic: [Suggestion]
- Replies: 7
- Views: 442
- Thu Nov 01, 2012 3:20 am
- Forum: Community Members
- Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
- Replies: 33
- Views: 2915
come on, you show me your 1000 Capacity Prison that you made... can anybody? Ahem... My 1073 capacity prison for your viewing pleasure :lol: PS. The game isn't half as broken as you make out. A proper large capacity prison would easily be doable. all you did was build one big room.. and make it a h...
- Wed Oct 31, 2012 4:05 am
- Forum: Community Members
- Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
- Replies: 33
- Views: 2915
well kudos to this trainer that gives us instant build.. this is need. Why do you need Instabuild, when you can easily jsut cheat money, build everything in pause mode and then let workers construct it, while turning off income. Making a campaign requies a lot more than jsut building btw ERRMM.. le...
- Tue Oct 30, 2012 2:04 pm
- Forum: Community Members
- Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
- Replies: 33
- Views: 2915
- Tue Oct 30, 2012 2:04 pm
- Forum: Community Members
- Topic: Give access to the Dev Tools
- Replies: 16
- Views: 1775
- Tue Oct 30, 2012 7:12 am
- Forum: Community Members
- Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
- Replies: 33
- Views: 2915
Instant Build Option during sandbox mode. (Custom Campaigns)
Hear me out, whether it be for full game or just for the sake of alpha testing. True Sandbox mode - instant build (no need for workers to build) Or access to a debug cheat menu offering these things on the fly. +this would allow players to make rapidly spanning prisons to test their PCs, and the gam...
- Tue Oct 30, 2012 6:34 am
- Forum: Community Members
- Topic: [IDEA] Door settings
- Replies: 13
- Views: 1024
I was thinking about this before there does need to be extra Lock types for doors unlocked - all can pass locked - requires guard unlock staff only (service door) - strictly staff only door, prisoners wont consider using as a path unless escaping or rioting etc. no access - strictly riot police only...
- Mon Oct 29, 2012 11:41 pm
- Forum: Community Members
- Topic: taking out the rubbish
- Replies: 2
- Views: 421
- Mon Oct 29, 2012 11:38 pm
- Forum: Community Members
- Topic: prisoners as staff
- Replies: 12
- Views: 745
3 Levels is definitely needed, or at least just 2 Having a basement could allow a player to have fast response walkways under their prison from a security rooms, or access walkways for staff and deliveries. having 2 levels above ground would be good to stack cell blocks ie http://www.bipolartoday.co...
- Mon Oct 29, 2012 11:33 pm
- Forum: Community Members
- Topic: [Suggestion] More places for contraband generation
- Replies: 4
- Views: 559
I agree, Prisoners should be able to make shivs in their cells from toothbrushes etc, certains objects should be able to pass through metal detectors and only be found via shakedowns or searches. that being said, there needs to be a method of searching cellblocks, or for guards to be passed info fro...