Search found 25 matches
- Thu Oct 04, 2012 5:27 am
- Forum: Community Members
- Topic: [Bug] Guards too passive
- Replies: 7
- Views: 790
Interesting though that when there is a trigger they do act. I installed metal detectors in the canteen doors. First time the inmates used it I had 11 put in lock down. The guards followed them, searched them and put them in lock down. I didn´t need to do a thing, just watch. So, if there is someth...
- Wed Oct 03, 2012 5:23 pm
- Forum: Community Members
- Topic: [Bug] Guards too passive
- Replies: 7
- Views: 790
I noticed this yesterday. The guards usually behave fine, but this time around, they just... stood there. Even when prisoners were rioting, smashing things, and escaping. I could send the guards into the same room as the prisoners, but they refused to act to stop them. They just... stood there. Seem...
- Wed Oct 03, 2012 5:56 am
- Forum: Community Members
- Topic: [Feature Request] Male + Female prisoners
- Replies: 41
- Views: 3339
I'm not sure it makes sense. For the most part, men and women have their own entirely separate prisons, not a woman's wing in a men's prison. In many parts of the world they don't - they just have separate wings. However the prisons that PA seems to be based on would have separate male and female p...
- Tue Oct 02, 2012 10:35 pm
- Forum: Community Members
- Topic: [Feature Request] Male + Female prisoners
- Replies: 41
- Views: 3339
- Tue Oct 02, 2012 10:33 pm
- Forum: Community Members
- Topic: None Rooms
- Replies: 2
- Views: 264
- Tue Oct 02, 2012 10:32 pm
- Forum: Community Members
- Topic: [Bug] Building
- Replies: 2
- Views: 328
- Tue Oct 02, 2012 7:47 pm
- Forum: Community Members
- Topic: [BUG] Water pipes cant be built beneath walls
- Replies: 50
- Views: 13432
- Tue Oct 02, 2012 7:34 pm
- Forum: Community Members
- Topic: [Feature Request] Blueprint Drawing Overlay
- Replies: 25
- Views: 2820
It would be awesome if you could go into a separate mode (rather than an overlay on the map), where you design an entire building including room designations, furniture and maybe utilities. Then you can return to the regular gameplay mode and plonk that building down where you want it, with one cli...
- Tue Oct 02, 2012 7:33 pm
- Forum: Community Members
- Topic: Power Tripping?
- Replies: 12
- Views: 985
crummett wrote:a__gun wrote:Are you turning the capacitors back on before turning the generator on?
didnt realised you could do anything with the capacitors?
I added a third generator and split the consumption between the 3 and it now works fine... A little odd though still
...you should play the tutorial.
- Tue Oct 02, 2012 7:24 pm
- Forum: Community Members
- Topic: Suggestion: Scared Straight tours
- Replies: 11
- Views: 825
I hadn't noticed that about the age of prisoners, but I suspect it's probably a bug right now. There's certainly no graphical difference which probably helps. The developers have said they want to tackle thorny subjects and issues in this game. They don't want to water everything down because some ...
- Tue Oct 02, 2012 7:11 pm
- Forum: Community Members
- Topic: What feature would you like to see first?
- Replies: 98
- Views: 14997
- Mon Oct 01, 2012 12:48 am
- Forum: Community Members
- Topic: [Bug] Multiple prisoners being placed into one Medical Bed
- Replies: 5
- Views: 570
- Sun Sep 30, 2012 10:56 pm
- Forum: Community Members
- Topic: [Bug] Crash on start up
- Replies: 6
- Views: 406
- Sun Sep 30, 2012 6:43 pm
- Forum: Community Members
- Topic: Question re: the pipes
- Replies: 10
- Views: 1010
Re: Question re: the pipes
And if the piping does serve a gameplay mechanic, it really needs to be developed more I'm sure they will - my assumption has been that there has to be a drawback to large pipes introduced at some point, and my first (awesome) thought is always escape. Knowing that they're planning on implementing ...
- Sun Sep 30, 2012 9:32 am
- Forum: Community Members
- Topic: Question re: the pipes
- Replies: 10
- Views: 1010
Question re: the pipes
There's been a lot of, well, complaining about the way that the plumbing has been implemented. I don't mean just the fact that large pipes can't pass under walls - that seems like it's a bug. I mean grousing about the fact that one needs to use large pipes and small pipes unlike with the electrical ...