Search found 30 matches

by Nicotin
Fri Jan 30, 2015 3:51 pm
Forum: Community Members
Topic: Concern about parole policy
Replies: 7
Views: 932

Re: Concern about parole policy

Yes I also do not like this system. It seems too predictable for me too.
I also made this calculation for me and set it to this value and I don't see me changing it any time soon
by Nicotin
Fri Jan 30, 2015 3:43 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 29
Replies: 37
Views: 167647

Re: Prison Architect Alpha 29

For everyone interested: If I'm not mistaken, to not make any loss in the long run your "parole cutoff" should be set to maximum 23%. At this percentage you will make 0$ in the long run. If you want to make money set it to something below. If you want to make your prisoners happy but loose...
by Nicotin
Thu Jul 31, 2014 1:51 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 23
Replies: 49
Views: 154599

Re: Prison Architect Alpha 23

Oh my god, I'm so happy about this alpha.

I will try to remember my processor building course and get to work.


Oh yeah, prisons will also be build...
by Nicotin
Thu Aug 01, 2013 6:38 pm
Forum: Community Members
Topic: [Bug]Clothing
Replies: 3
Views: 553

As far as I can tell this is a issue of Alpha 12. If you want them to change save your game(before they shower) and reload. They will then change their clothes one time.
by Nicotin
Fri Jun 28, 2013 2:33 pm
Forum: Community Members
Topic: Alpha 11 on Steam
Replies: 5
Views: 744

Ok, announcement is out. Didn't take long :D
by Nicotin
Fri Jun 28, 2013 2:30 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 11
Replies: 62
Views: 63590

There it is. Waited for the announcement since my steam updated PA :D
by Nicotin
Fri Jun 28, 2013 2:15 pm
Forum: Community Members
Topic: Alpha 11 on Steam
Replies: 5
Views: 744

Alpha 11 on Steam

I can't see any announcement that Alpha 11 is already released, but my Steam already updated PA and it is indeed Alpha 11.

Happy playing!
by Nicotin
Mon Apr 29, 2013 11:53 am
Forum: Community Members
Topic: Dark areas of invisibility
Replies: 8
Views: 922

I had a 100 prisoner prison and always only 1x hallways.
Worked fine for me
by Nicotin
Fri Dec 14, 2012 12:26 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 5
Replies: 34
Views: 53551

Really nice! I where looking forward to the "staff only" zoning.

But if you zone the kitchen as staff-only, will the prisoners still try to steal a knife (and guards take them out) or won't they try anymore?
by Nicotin
Tue Oct 09, 2012 7:57 pm
Forum: General
Topic: [Expierement] 1 Giant Building
Replies: 23
Views: 15111

Here the mod you are talking about btw:

http://forums.introversion.co.uk/prison ... .php?t=257
by Nicotin
Tue Oct 09, 2012 1:48 pm
Forum: Community Members
Topic: Article with prison facts. Interesting read.
Replies: 22
Views: 1869

Well, this was unexpected.

I thought different about korean jails.
by Nicotin
Tue Oct 09, 2012 11:43 am
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 2148

Same vice versa
by Nicotin
Fri Oct 05, 2012 9:00 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 2148

Good to see you working on a campaign.

Havn't thought about this method as level selector.
Really nice.
by Nicotin
Wed Oct 03, 2012 5:29 pm
Forum: General
Topic: [Expierement] 1 Giant Building
Replies: 23
Views: 15111

Savegame editing.

On Topic: Very nice approach I have to say ^^
by Nicotin
Mon Oct 01, 2012 9:40 pm
Forum: Community Members
Topic: For those talking about prison gangs as a suggestion
Replies: 5
Views: 432

For every prisoner they also save gangid.
Further are the gangs listed somewhere in the save.

They'll be implemented definitively.

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