Search found 20 matches

by dsiOne
Sun Jul 07, 2013 7:20 am
Forum: Community Members
Topic: Timelapse Anyone??? Plus Prisons
Replies: 25
Views: 3422

Here's the beginning of mine , meeting basic functional requirements on day one. Here's my first expansion for approx 80 prisoners . Got a boon in the form of 31 prisoners on day two and ~20+ on day three! Switched to min+max as well since I was losing ~1k every day from releases. The first fight b...
by dsiOne
Wed Nov 07, 2012 2:04 am
Forum: Community Members
Topic: [suggestion] 1. automatic to holding cell 2. manual to cell
Replies: 14
Views: 1364

I think prisoners should require further processing than "Arrive" and "Be put in Cell/Holding Cell", but manual processing is too much work for too little gain. It'd be awesome if we could designate certain cell blocks as for certain types of prisoners though. Maybe as a right-cl...
by dsiOne
Fri Nov 02, 2012 6:26 am
Forum: Community Members
Topic: Fog is annoying. Suggestion for different method
Replies: 34
Views: 4124

I like the idea of different employees affecting FoW differently.

Guards are the best of course, the chief among them, second best is all of your other administrators. Third best are nurses and chefs, while fourth, not really giving a fuck, are janitors and groundskeepers.
by dsiOne
Sat Oct 20, 2012 8:17 pm
Forum: Community Members
Topic: Multiple Levels
Replies: 35
Views: 4060

Ok vertical pipes - I'll take that as a solution for now. (just a small matter of programming) :wink: I'll have to go back to the biggest problem though: not being able to see what's happening on all the floors at once. Would that not annoy the shit out of you? You need to play Dwarf Fortress. Key-...
by dsiOne
Fri Oct 19, 2012 7:45 am
Forum: Community Members
Topic: [suggestion] Hired staff should arrive on the next day's bus
Replies: 23
Views: 6055

I think, instead of appearing out of nowhere, they should come in on a truck exactly like your workers at the start of the game do. ASAP but not instantaneous.
by dsiOne
Fri Oct 19, 2012 7:44 am
Forum: Community Members
Topic: Suggest: Edge scrolling in addition to WASD
Replies: 6
Views: 646

WASD is so much better for map navigation, finally the other RTSes and top-down games in general are starting to catch up with Total War.
by dsiOne
Fri Oct 19, 2012 7:42 am
Forum: Community Members
Topic: New Time Compression for Large Maps
Replies: 4
Views: 679

I believe it only governs the schedule that prisoners follow, allowing them to say, cross your large courtyard and then showering instead of crossing your large courtyard then going back because the 30 minutes allocated to showering has already passed.
by dsiOne
Mon Oct 08, 2012 2:06 am
Forum: Community Members
Topic: [Sug] Foundations - just an actual foundation - no walls.
Replies: 15
Views: 1683

+1 to Foundation tool being just the foundations, and a Quick Building tool taking the current Foundations + Walls + Lights role.
by dsiOne
Wed Oct 03, 2012 5:12 pm
Forum: Community Members
Topic: Experimenting with pathfinding
Replies: 20
Views: 2088

You should play around with solitary rooms, I have a game where I had 16 prisoners awaiting solitary but no money to expand much, So I re purposed some cells to become either solitary rooms with a jail door or solitary rooms with a solitary door. The door does not matter, in fact I don't even think...
by dsiOne
Wed Oct 03, 2012 4:45 pm
Forum: Community Members
Topic: [Bug?] Staff needs no food or toilet yet never goes home
Replies: 9
Views: 977

Having to plan time schedules for staff would be a great hassle and lots of fun!
by dsiOne
Tue Oct 02, 2012 3:17 am
Forum: General
Topic: So i used clone and misplaced the room, Demo'd it and now
Replies: 1
Views: 1209

Only use demolition on entire buildings you want to get rid of or entire areas you want to excise from the floor plan, if you want to modify within the space build with walls and floors. Workers replace walls with floors and floors with walls where necessary.
by dsiOne
Sun Sep 30, 2012 3:55 am
Forum: Community Members
Topic: How do you build a medical ward?
Replies: 8
Views: 1078

How do you profit from healing people? You don't - if anything it is an expense. The only way you make money while running your prison is the daily payout for every prisoner in your prison as well as the passive income from the workshops. Wait do workshops generate income now? Thought they weren't ...
by dsiOne
Sat Sep 29, 2012 3:17 am
Forum: General
Topic: Drugs, knives, drills ... where are they from?
Replies: 37
Views: 12754

a__gun wrote:I'm pretty sure that prisoners can aquire things randomly at the moment too - i.e. don;t have to go to a kitchen to end up with a knife.


Are you sure those aren't prisoners that carried them from the outside or picked them up after gaurds took too long in trashing them?
by dsiOne
Fri Sep 28, 2012 5:54 am
Forum: General
Topic: Suggestion: Hero characters (breakout specialists)
Replies: 4
Views: 1927

I imagine a squad of specialized prisoners trying to break out will come up in the story side at some point :p
by dsiOne
Fri Sep 28, 2012 5:53 am
Forum: General
Topic: Drugs, knives, drills ... where are they from?
Replies: 37
Views: 12754

I'd assume the pills and injections are from the medical ward/doctors. Also it seems that prisoners come on-site carrying things as well. Earlier I saw someone pull something out, didn't notice what it really was but knew it was contraband, ordered him searched, and it was a gun ! I've never had rio...

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