Search found 28 matches

by iheartpie
Fri Oct 19, 2012 12:38 pm
Forum: Community Members
Topic: Help us decide what to prioritise next
Replies: 100
Views: 32744

Prisoners dig tunnels: Now you say it's obvious, but depending on the AI/logic of how it works completely changes its desirability from my perspective. If it would just be random, something that 'just happens', then it would be a pointless and frustrating addition. However if it were quite smart, ac...
by iheartpie
Tue Oct 02, 2012 9:30 am
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 2959

The entire room is zoned as Security, unless it spontaneously dezoned two squares For what it's worth it's the bottom left 6 squares, in a 3x3 square - if that makes any difference. I haven't seen this bug myself - but in the attached screenshot's case, the room definitely isn't zoned properly - wh...
by iheartpie
Mon Oct 01, 2012 9:55 pm
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 2959

Also do objects actually need to be rotated to function or is it just aesthetics?


From what I've seen it's just aesthetics.
by iheartpie
Mon Oct 01, 2012 9:44 pm
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 2959

What Hessen says.
by iheartpie
Mon Oct 01, 2012 8:09 pm
Forum: Community Members
Topic: Prisoner Intake Never ending?
Replies: 32
Views: 3827

But that shouldn't be our main job It depends on the kind of prison. Unless it's a high-security, long-jail term prison, then rehabilitation IS the main priority. You'll be releasing these people back into society - dehumanising them isn't a great reintegration technique :) But of course there are ...
by iheartpie
Mon Oct 01, 2012 6:15 pm
Forum: Community Members
Topic: [Bug] More zoning issues (see pg. 2)
Replies: 20
Views: 2959

You're looking at the bug I reported. The room does contain everything it requires, the entire square is covered by the room type, and the game had been running for several in-game days with this bug showing before I took the screen shot. The bottom left of the room isn't a security room. So the de...
by iheartpie
Mon Oct 01, 2012 4:44 pm
Forum: Community Members
Topic: Prisoner Intake Never ending?
Replies: 32
Views: 3827

Just as a slight aside, "doing a good job of executing prisoners" really shouldn't be even close to a method of keeping the prison population under control, lest the game looks like Auschwitz (something IV have said in at least 1 interview they are aware of and will be keeping as far away...
by iheartpie
Mon Oct 01, 2012 4:35 pm
Forum: Community Members
Topic: Bug and observation list, also another cry for a bugtracker.
Replies: 8
Views: 764

"Everybody loves to hang out in the medical ward" if you dont have enough cells, they hang out there once healed This is interesting - and explains why everyone that goes to my med ward stays there FOREVER. However not all of my prisoners have cells anyway, that's what holding cells are f...
by iheartpie
Mon Oct 01, 2012 4:33 pm
Forum: Community Members
Topic: Gameplay/strategy feedback - Big picture stuff
Replies: 10
Views: 1099

Well geography can be considered as well as genetics when we discuss race - but on the whole I agree with you :) Not to mention the fact that I'm more liberal than Che and the closest you'll to racism out of me is the odd backhanded remark about my own country, or the US :) For what it's worth thoug...
by iheartpie
Mon Oct 01, 2012 4:25 pm
Forum: Community Members
Topic: Gameplay/strategy feedback - Big picture stuff
Replies: 10
Views: 1099

Please watch your casual racism. The US is a wealthier nation and has an entire industrial/production system that orients around their prisons pumping more money and power into those who control them. They are not "more culturally advanced". I think you missed my point, just as an FYI :) ...
by iheartpie
Mon Oct 01, 2012 4:20 pm
Forum: Community Members
Topic: Prisoner Intake Never ending?
Replies: 32
Views: 3827

Depends what you mean by "control". Having an interface where we can order 7 prisoners is, correctly, stupid. But having a "low/medium/high crime" scenario setting would be handy. Also a sensible system for managing capacity, such as linking input to grants would be nice (you've...
by iheartpie
Mon Oct 01, 2012 3:53 pm
Forum: Community Members
Topic: Riot guards??
Replies: 17
Views: 1226

Ultimately I think we need both.

A riot squad you can call on from outside (should either be on a cooldown, or have a cost) and the ability to arm your guards more heavily if you plan on building a slightly more rough-and-ready prison.
by iheartpie
Mon Oct 01, 2012 3:48 pm
Forum: Community Members
Topic: Gameplay/strategy feedback - Big picture stuff
Replies: 10
Views: 1099

Accounting for societal expectations of how prisoners are treated, or even political expectations - depending on the nation your prison is built in would be great for the game. I think if the scenario balance was carefully curated (like what I'm suggesting above, but with admittedly more nuance) th...
by iheartpie
Mon Oct 01, 2012 3:45 pm
Forum: Community Members
Topic: Gameplay/strategy feedback - Big picture stuff
Replies: 10
Views: 1099

avoid wholesale templates though and just have the tools available to build our own custom set up Agree 100%, this was never my intention - as you say just having the mechanics to allow for this (which if these 3 scenarios were covered you could achieve between the gaps as well). I think I probably...
by iheartpie
Mon Oct 01, 2012 3:31 pm
Forum: Community Members
Topic: Prisoner Intake Never ending?
Replies: 32
Views: 3827

Incidentally, in my opinion - we don't really need control over the influx, as technically that's out of the prisons control - simply having a more sophisticated sentence system should deal with all the issues brought about by overcrowding.

Fingers crossed that sentences are high up on the list.

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