Search found 28 matches
- Fri Oct 19, 2012 12:38 pm
- Forum: Community Members
- Topic: Help us decide what to prioritise next
- Replies: 100
- Views: 32744
Prisoners dig tunnels: Now you say it's obvious, but depending on the AI/logic of how it works completely changes its desirability from my perspective. If it would just be random, something that 'just happens', then it would be a pointless and frustrating addition. However if it were quite smart, ac...
- Tue Oct 02, 2012 9:30 am
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 2959
The entire room is zoned as Security, unless it spontaneously dezoned two squares For what it's worth it's the bottom left 6 squares, in a 3x3 square - if that makes any difference. I haven't seen this bug myself - but in the attached screenshot's case, the room definitely isn't zoned properly - wh...
- Mon Oct 01, 2012 9:55 pm
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 2959
- Mon Oct 01, 2012 9:44 pm
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 2959
- Mon Oct 01, 2012 8:09 pm
- Forum: Community Members
- Topic: Prisoner Intake Never ending?
- Replies: 32
- Views: 3827
But that shouldn't be our main job It depends on the kind of prison. Unless it's a high-security, long-jail term prison, then rehabilitation IS the main priority. You'll be releasing these people back into society - dehumanising them isn't a great reintegration technique :) But of course there are ...
- Mon Oct 01, 2012 6:15 pm
- Forum: Community Members
- Topic: [Bug] More zoning issues (see pg. 2)
- Replies: 20
- Views: 2959
You're looking at the bug I reported. The room does contain everything it requires, the entire square is covered by the room type, and the game had been running for several in-game days with this bug showing before I took the screen shot. The bottom left of the room isn't a security room. So the de...
- Mon Oct 01, 2012 4:44 pm
- Forum: Community Members
- Topic: Prisoner Intake Never ending?
- Replies: 32
- Views: 3827
- Mon Oct 01, 2012 4:35 pm
- Forum: Community Members
- Topic: Bug and observation list, also another cry for a bugtracker.
- Replies: 8
- Views: 764
- Mon Oct 01, 2012 4:33 pm
- Forum: Community Members
- Topic: Gameplay/strategy feedback - Big picture stuff
- Replies: 10
- Views: 1099
Well geography can be considered as well as genetics when we discuss race - but on the whole I agree with you :) Not to mention the fact that I'm more liberal than Che and the closest you'll to racism out of me is the odd backhanded remark about my own country, or the US :) For what it's worth thoug...
- Mon Oct 01, 2012 4:25 pm
- Forum: Community Members
- Topic: Gameplay/strategy feedback - Big picture stuff
- Replies: 10
- Views: 1099
- Mon Oct 01, 2012 4:20 pm
- Forum: Community Members
- Topic: Prisoner Intake Never ending?
- Replies: 32
- Views: 3827
- Mon Oct 01, 2012 3:53 pm
- Forum: Community Members
- Topic: Riot guards??
- Replies: 17
- Views: 1226
- Mon Oct 01, 2012 3:48 pm
- Forum: Community Members
- Topic: Gameplay/strategy feedback - Big picture stuff
- Replies: 10
- Views: 1099
Accounting for societal expectations of how prisoners are treated, or even political expectations - depending on the nation your prison is built in would be great for the game. I think if the scenario balance was carefully curated (like what I'm suggesting above, but with admittedly more nuance) th...
- Mon Oct 01, 2012 3:45 pm
- Forum: Community Members
- Topic: Gameplay/strategy feedback - Big picture stuff
- Replies: 10
- Views: 1099
avoid wholesale templates though and just have the tools available to build our own custom set up Agree 100%, this was never my intention - as you say just having the mechanics to allow for this (which if these 3 scenarios were covered you could achieve between the gaps as well). I think I probably...
- Mon Oct 01, 2012 3:31 pm
- Forum: Community Members
- Topic: Prisoner Intake Never ending?
- Replies: 32
- Views: 3827