Search found 161 matches

by gsuberland
Sat Nov 03, 2012 6:09 pm
Forum: Community Members
Topic: Fog of War - Your feedback here
Replies: 71
Views: 1921

I've found the fog of war to be particularly annoying when building the prison at the start. It's almost impossible to see when your workers are stuck, and it's even worse when looking for that one piece of equipment that hasn't actually finished yet. Plus it takes a lot of cash and time to get CCTV...
by gsuberland
Sat Nov 03, 2012 6:03 pm
Forum: Community Members
Topic: [Mod] Extra details!
Replies: 16
Views: 658

They're vector sprites, not bitmaps, so you won't find anything about prisoner shapes in the files.

There's a bitmap that has the skin shades in there, but it doesn't do anything to do with the shape or detail.
by gsuberland
Sat Nov 03, 2012 4:16 pm
Forum: Community Members
Topic: Reverse engineering! :)
Replies: 43
Views: 4497

Apologies for going off the radar for a while - been ridiculously busy with work for the past month or so.

Just grabbed release 3, will try to port my old stuff over and post results.
by gsuberland
Sat Oct 13, 2012 4:17 pm
Forum: Community Members
Topic: Reverse engineering! :)
Replies: 43
Views: 4497

Hessen wrote:Sawyer has said several times that he wrote most of TT and RCT in ASM.


I stand corrected. That's pretty impressive!
by gsuberland
Sat Oct 13, 2012 4:16 pm
Forum: Community Members
Topic: Bad Lag
Replies: 3
Views: 148

Yeah, it's a known issue. Even on higher end gaming machines it's a problem. Right now there's not much optimisation, since it's an early alpha, so it's not a question of having the hardware to run it, it's just a case of there being too much work to do per frame.
by gsuberland
Sat Oct 13, 2012 12:49 pm
Forum: Community Members
Topic: [Suggestion] Allow prisoners to sleep even with high needs
Replies: 24
Views: 760

Yeah, got them in the common room and canteen, and phones, benches, weightlifting stuff, in the yard. Got loads of benches everywhere, too.
by gsuberland
Sat Oct 13, 2012 11:56 am
Forum: Community Members
Topic: [Suggestion] Increase need reduction rates on activities
Replies: 5
Views: 62

Yup, dropping it down to slow seems to make them move smoothly and (seemingly) more efficiently.
by gsuberland
Sat Oct 13, 2012 11:51 am
Forum: Community Members
Topic: [Suggestion] Increase need reduction rates on activities
Replies: 5
Views: 62

That may well be the case. I tend to run it on the fastest speed.
by gsuberland
Sat Oct 13, 2012 11:29 am
Forum: Community Members
Topic: [Suggestion] Allow prisoners to sleep even with high needs
Replies: 24
Views: 760

[Suggestion] Allow prisoners to sleep even with high needs

When my prisoners have a high need for a few things (e.g. family, recreation, exercise) they don't sleep. This causes a vicious circle, where they get pissed off, increase their sleep needs, then go to the yard, reduce one need, but then sleep and the other needs build up. It becomes almost impossib...
by gsuberland
Sat Oct 13, 2012 11:23 am
Forum: Community Members
Topic: [Suggestion] Increase need reduction rates on activities
Replies: 5
Views: 62

With the exception of multiple canteens which aren't working at the moment. Canteens aren't so much of a problem. The distance to my yard is pretty low, but they've got to move from one end of the actual cell area. The problem is that they get up to a high level of exercise and family needs, and ha...
by gsuberland
Sat Oct 13, 2012 11:16 am
Forum: Community Members
Topic: Simple, clean, effective
Replies: 10
Views: 293

I quite like that design. Not much in the way of entertainment, though. Get 56 prisoners in there and see what happens ;)
by gsuberland
Sat Oct 13, 2012 11:13 am
Forum: Community Members
Topic: [Suggestion] Increase need reduction rates on activities
Replies: 5
Views: 62

[Suggestion] Increase need reduction rates on activities

When using large prisons (100+ prisoners), the travel time between activities for prisoners often takes up to 40 minutes. This makes it very difficult to keep the prisoners happy, because by the time they get to the activity they only have ~15 minutes to actually do it. So I'm having to allocate 2 h...
by gsuberland
Sat Oct 13, 2012 11:04 am
Forum: Community Members
Topic: Reverse engineering! :)
Replies: 43
Views: 4497

What programs are you using for this reverse engineering? If I remember correctly, RCT wasn't written in ASM, it was written in C. The compiled binary is ASM though, since all compilers produce assembly eventually. Anyway, my primary tools are Cheat Engine (for memory scanning and pointer finding) ...
by gsuberland
Fri Oct 12, 2012 8:48 pm
Forum: Community Members
Topic: [Suggestion] Ventilation System
Replies: 8
Views: 311

ElectricGlow wrote:Obligatory video for air vent (or rather ceiling plenum) escape attempt video


I would've thought the obligatory video would be John McClane saying "now I know what a TV dinner feels like."
by gsuberland
Fri Oct 12, 2012 8:47 pm
Forum: Community Members
Topic: windows 8
Replies: 22
Views: 537

Is your install of Windows 8 in a virtual machine? I get exactly that problem when I use a VM.

The issue is almost certainly to do with hardware support, though. Probably a lack of proper shader support.

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