Search found 14 matches
- Fri Mar 04, 2016 1:19 pm
- Forum: General
- Topic: So here is an idea. DLC for arctic labor camp prisons.
- Replies: 0
- Views: 462
So here is an idea. DLC for arctic labor camp prisons.
Just started watching the new video on the ambient temperature. Here are some ideas: 1. Give players the option to play in an arctic or subarctic landscape. That would mean freezing cold outside. Opens up new gameplay like: - Outdoor labor in a prison camp (coal mines?). Think of soviet gulags. - Ne...
- Fri Sep 26, 2014 6:33 pm
- Forum: Community Members
- Topic: Game still too easy (armed guards too effective at suppressi
- Replies: 7
- Views: 827
Game still too easy (armed guards too effective at suppressi
The game is still too easy, I have a prison with 100 people and 80 of them are suppressed most of the time because I have 1 armed guard patrolling the cantina. The only exciting things happening is one legendary prisoner brawling with 4 cops at the same time every few days and some prisoners success...
- Thu Sep 04, 2014 4:45 pm
- Forum: Community Members
- Topic: Game needs more unpredictable difficulty spikes +suggestions
- Replies: 6
- Views: 1931
Game needs more unpredictable difficulty spikes +suggestions
The game is too easy and predictable right now. Once there is a balance the game lacks unforeseen difficulty spikes. That is when a game becomes boring for me. I would like to suggest this: More unexpected and unpredictable difficulty spikes These can be "boss" prisoners that will attempt ...
- Thu Nov 14, 2013 2:10 pm
- Forum: General
- Topic: power station issue
- Replies: 2
- Views: 694
power station issue
http://cloud-3.steampowered.com/ugc/705 ... C0AA36389/
The right station provides just enough power for the prison. When I added the left station, and try to turn it on, both stations shut off. How to fix that?
The right station provides just enough power for the prison. When I added the left station, and try to turn it on, both stations shut off. How to fix that?
- Thu Aug 01, 2013 11:54 am
- Forum: Community Members
- Topic: BUG: Hearses not working / Workshop items stacking up
- Replies: 8
- Views: 1037
- Thu Aug 01, 2013 11:05 am
- Forum: Community Members
- Topic: BUG: Hearses not working / Workshop items stacking up
- Replies: 8
- Views: 1037
BUG: Hearses not working / Workshop items stacking up
I have encountered 2 possible bugs:
1. Hearses wont pickup corpses. I have 2 dead on morgue slabs and the hearse is parked on the street far south.
2. How do you make money with license plates? The finished plates are stacking in the workshop, but no one seems to carry them away
1. Hearses wont pickup corpses. I have 2 dead on morgue slabs and the hearse is parked on the street far south.
2. How do you make money with license plates? The finished plates are stacking in the workshop, but no one seems to carry them away
- Wed Jul 31, 2013 6:02 pm
- Forum: Community Members
- Topic: Bug? Blood decals showing as squares
- Replies: 5
- Views: 531
Bug? Blood decals showing as squares
Why is blood splatter now showing as red squares? I recall it being smooth round shapes before?
- Wed Jul 31, 2013 5:18 pm
- Forum: General
- Topic: Are staff only zones still completely avoided by prisoners o
- Replies: 0
- Views: 641
Are staff only zones still completely avoided by prisoners o
Are staff only zones still completely avoided by prisoners or do they try to sneak in?
- Fri Dec 14, 2012 4:31 pm
- Forum: Community Members
- Topic: Question about alpha5 zone restrictions
- Replies: 6
- Views: 513
Question about alpha5 zone restrictions
Currently prisoners will never disobey a staff only zone, unless they are already misbehaving. So no tailgating and stealing knifes. Which means its way to powerful currently. So enjoy it while it lasts Wink Is that going to be fixed? Because prisoners being sneaky and trying to get around security...
- Wed Nov 21, 2012 2:55 pm
- Forum: Community Members
- Topic: Another more conceptual problem with fog of war
- Replies: 12
- Views: 988
Another more conceptual problem with fog of war
I think there is another more conceptual problem with fog of war and I do not mean wether it is thick fog or the new alpha4 fog. First a little backstory: During yard time I once observed this: 30 or so prisoners in yard, most of them a lot of red needs, but the one guard that was present. So there ...
- Thu Nov 01, 2012 7:02 pm
- Forum: Community Members
- Topic: Fog is annoying. Suggestion for different method
- Replies: 34
- Views: 4197
Fog is annoying. Suggestion for different method
I find the fog of war sort of annoying. It feels too much "in the way". I would suggest a different fog that would work like this: fogged areas should desaturate in color and hide people but still show objects as they were like when the fog appeared. This way the fog is not as much in your...
- Wed Oct 10, 2012 10:48 am
- Forum: Community Members
- Topic: "Unconsesual intercourse"
- Replies: 40
- Views: 3779
There is already ELECTRIC FKING CHAIRS in the game which you as the player have to use on people right in the first tutorial. And there is people getting stabbed and shot. And however terrifying rape is, stabbings and killings are more terrifying. So to argue on the pure terror scale that rape is &q...
- Thu Sep 27, 2012 11:09 pm
- Forum: General
- Topic: Shawshank Redemption (post your emergent gameplay)
- Replies: 1
- Views: 1677
Shawshank Redemption (post your emergent gameplay)
The name of the topic is not random, I swear I had this happen in my prison: Right after yard time started, one prisoner, after exiting the cellblock, instantly ran away from the crowd, straight to the warden's office and sat in his chair. (In case you watched shawshank redemption you might get the ...
- Thu Sep 27, 2012 11:06 pm
- Forum: General
- Topic: Suggestion: Hero characters (breakout specialists)
- Replies: 4
- Views: 1929
Suggestion: Hero characters (breakout specialists)
I think it would be cool to have occasional "hero" prisoners coming into the prison. They could have different abilities, like being melee combat experts or being good at getting through doors or over fences. They would not be visible as a hero, instead players would be able to observe it ...