Search found 43 matches

by Ada
Tue Nov 06, 2012 11:38 am
Forum: Community Members
Topic: Fog of War - Your feedback here
Replies: 71
Views: 9799

Updated Fog of War based on the feedback we've all been giving, as per Introversion twitter: https://twitter.com/IVSoftware/status/265554901164228609/photo/1 https://pbs.twimg.com/media/A69wxpDCAAAy_fq.png MUCH MUCH BETTER. The fog of war as it is now is worse than not having fog of war due to all ...
by Ada
Mon Oct 29, 2012 12:42 pm
Forum: Community Members
Topic: Prison Architect to just "Architect"
Replies: 22
Views: 2582

Re: Prison Architect to just "Architect"

Bare with me, this is a complete braindump of some thinking I've been doing in the last few hours and it's going to sound far more garbled that it probably should! I can't stop feeling that the basic engine that has been built for PA could be used for so many other similar situations. With minor ch...
by Ada
Mon Oct 22, 2012 6:22 pm
Forum: Community Members
Topic: Help us decide what to prioritise next
Replies: 100
Views: 32800

However, I think fixing the broken buildsystem should be prio 1 (let the player extend buildings, fix the pipes and electricity wiring bugging all the time, perhaps remove the current system and just switch it to walls + floor + roof => indoor). Bug fixing is not and will never be priority for a ga...
by Ada
Mon Oct 22, 2012 6:15 pm
Forum: Community Members
Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
Replies: 37
Views: 4409

A lot of fans of the game are coming from the likes of Dwarf Fortress and expect a certain level of complexity. Heck, even Minecraft has its redstone circuits which can do amazing things. What's a chore to you is a whole lot of fun to someone else and vice versa. I like Dwarf Fortress and Minecraft...
by Ada
Mon Oct 22, 2012 2:21 pm
Forum: Community Members
Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
Replies: 37
Views: 4409

I really dislike the idea of making the utility system more complex. I want to run a Prison - not be the janitor or some kind of water or electricity guy. I disliked the water system in Sim City (the electricity system worked well in the first games) because it was not fun. It was as fun as grinding...
by Ada
Mon Oct 22, 2012 2:15 pm
Forum: Community Members
Topic: Upgrading to a Higher Tier
Replies: 96
Views: 65136

Well what I think side.dish is talking about is that $30 is more then what normal indie games would cost let alone its still in alpha. Minecraft when it first came out in alpha had its price reduced to 10-15 dollars and it kept going up as beta/full came out. I'm glad to pay the 30 dollars to help ...
by Ada
Mon Oct 22, 2012 2:13 pm
Forum: Community Members
Topic: We need help with Bittorrent
Replies: 27
Views: 11163

I once downloaded a World of Warcraft patch via torrent.
Not sure if that's what you are after though. :-D
by Ada
Mon Oct 22, 2012 2:09 pm
Forum: Community Members
Topic: Help us decide what to prioritise next
Replies: 100
Views: 32800

I think all of the poll options are brilliant things to add to the game. They all make sense and would improve the game alot if made logically correct (it would add immersiveness instead of removing it). I went with sector and zoning because I think it's the most basic mechanic of the options. It is...
by Ada
Sun Sep 30, 2012 8:17 pm
Forum: Community Members
Topic: [Brainstorming] Ideas to improve this awesome game.
Replies: 371
Views: 40661

id like to separate prisoners and have their "blocks" A block, B block, C block...... all with different regimes. but those in different blocks are given a statistic so they dont get on with "other" block inmates. thus having to control the regimes more explicitly. That is a gre...
by Ada
Sun Sep 30, 2012 12:02 pm
Forum: Community Members
Topic: How do you build a medical ward?
Replies: 8
Views: 1084

How do you profit from healing people? You don't - if anything it is an expense. The only way you make money while running your prison is the daily payout for every prisoner in your prison as well as the passive income from the workshops. Wait do workshops generate income now? Thought they weren't ...
by Ada
Sun Sep 30, 2012 10:58 am
Forum: Community Members
Topic: [Feedback] Some initial thoughts...
Replies: 18
Views: 2899

- Speaking of roofs - Z-levels. It's hard to build a truly efficient prison right now and on the small sized map you run out of space fairly soon, so I'm expecting to see something like this in the future. Oh, and let us be able to build below ground too. Z-levels is something that is very hard to ...
by Ada
Sat Sep 29, 2012 10:30 pm
Forum: Community Members
Topic: [Feedback] Some initial thoughts...
Replies: 18
Views: 2899

- Speaking of roofs - Z-levels. It's hard to build a truly efficient prison right now and on the small sized map you run out of space fairly soon, so I'm expecting to see something like this in the future. Oh, and let us be able to build below ground too. Z-levels is something that is very hard to ...
by Ada
Sat Sep 29, 2012 3:08 pm
Forum: Community Members
Topic: [Feedback] Some initial thoughts...
Replies: 18
Views: 2899

Here come my thoughts of your feedback: - I think the game (sandbox) progresses too fast. Eight prisoners every 24 hours feels like way too much for me, at least right now seeing how prisoners never leave. I remember you (IV) had been talking about sandbox parameters, so when you get to that point i...
by Ada
Sat Sep 29, 2012 3:00 pm
Forum: Community Members
Topic: [BUG] Water pipes cant be built beneath walls
Replies: 50
Views: 15896

Assuming this isn't a bug but an actual design decision, which is an idea I find pretty ridiculous, then I think it's a terrible one. (Is there an official verdict on wether this is a bug or a feature?) Two ways to get pipes into buildings: a) pipes-first * Lay pipe * Build building b) walls-first ...
by Ada
Sat Sep 29, 2012 2:56 pm
Forum: Community Members
Topic: [BUG] Water pipes cant be built beneath walls
Replies: 50
Views: 15896

Most people seem to dislike it though. :roll: You polled all alpha users? Wow, I'm impressed. Especially since I never got to give my input yet you knew how I felt about the matter... :roll: I said "Most people seem" not "most people do". :roll: And for FYI that comes from askin...

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