Search found 43 matches
- Tue Nov 06, 2012 11:38 am
- Forum: Community Members
- Topic: Fog of War - Your feedback here
- Replies: 71
- Views: 9807
Updated Fog of War based on the feedback we've all been giving, as per Introversion twitter: https://twitter.com/IVSoftware/status/265554901164228609/photo/1 https://pbs.twimg.com/media/A69wxpDCAAAy_fq.png MUCH MUCH BETTER. The fog of war as it is now is worse than not having fog of war due to all ...
- Mon Oct 29, 2012 12:42 pm
- Forum: Community Members
- Topic: Prison Architect to just "Architect"
- Replies: 22
- Views: 2584
Re: Prison Architect to just "Architect"
Bare with me, this is a complete braindump of some thinking I've been doing in the last few hours and it's going to sound far more garbled that it probably should! I can't stop feeling that the basic engine that has been built for PA could be used for so many other similar situations. With minor ch...
- Mon Oct 22, 2012 6:22 pm
- Forum: Community Members
- Topic: Help us decide what to prioritise next
- Replies: 100
- Views: 32814
However, I think fixing the broken buildsystem should be prio 1 (let the player extend buildings, fix the pipes and electricity wiring bugging all the time, perhaps remove the current system and just switch it to walls + floor + roof => indoor). Bug fixing is not and will never be priority for a ga...
- Mon Oct 22, 2012 6:15 pm
- Forum: Community Members
- Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
- Replies: 37
- Views: 4411
A lot of fans of the game are coming from the likes of Dwarf Fortress and expect a certain level of complexity. Heck, even Minecraft has its redstone circuits which can do amazing things. What's a chore to you is a whole lot of fun to someone else and vice versa. I like Dwarf Fortress and Minecraft...
- Mon Oct 22, 2012 2:21 pm
- Forum: Community Members
- Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
- Replies: 37
- Views: 4411
I really dislike the idea of making the utility system more complex. I want to run a Prison - not be the janitor or some kind of water or electricity guy. I disliked the water system in Sim City (the electricity system worked well in the first games) because it was not fun. It was as fun as grinding...
- Mon Oct 22, 2012 2:15 pm
- Forum: Community Members
- Topic: Upgrading to a Higher Tier
- Replies: 96
- Views: 65137
Well what I think side.dish is talking about is that $30 is more then what normal indie games would cost let alone its still in alpha. Minecraft when it first came out in alpha had its price reduced to 10-15 dollars and it kept going up as beta/full came out. I'm glad to pay the 30 dollars to help ...
- Mon Oct 22, 2012 2:13 pm
- Forum: Community Members
- Topic: We need help with Bittorrent
- Replies: 27
- Views: 11171
- Mon Oct 22, 2012 2:09 pm
- Forum: Community Members
- Topic: Help us decide what to prioritise next
- Replies: 100
- Views: 32814
I think all of the poll options are brilliant things to add to the game. They all make sense and would improve the game alot if made logically correct (it would add immersiveness instead of removing it). I went with sector and zoning because I think it's the most basic mechanic of the options. It is...
- Sun Sep 30, 2012 8:17 pm
- Forum: Community Members
- Topic: [Brainstorming] Ideas to improve this awesome game.
- Replies: 371
- Views: 40669
- Sun Sep 30, 2012 12:02 pm
- Forum: Community Members
- Topic: How do you build a medical ward?
- Replies: 8
- Views: 1084
How do you profit from healing people? You don't - if anything it is an expense. The only way you make money while running your prison is the daily payout for every prisoner in your prison as well as the passive income from the workshops. Wait do workshops generate income now? Thought they weren't ...
- Sun Sep 30, 2012 10:58 am
- Forum: Community Members
- Topic: [Feedback] Some initial thoughts...
- Replies: 18
- Views: 2905
- Speaking of roofs - Z-levels. It's hard to build a truly efficient prison right now and on the small sized map you run out of space fairly soon, so I'm expecting to see something like this in the future. Oh, and let us be able to build below ground too. Z-levels is something that is very hard to ...
- Sat Sep 29, 2012 10:30 pm
- Forum: Community Members
- Topic: [Feedback] Some initial thoughts...
- Replies: 18
- Views: 2905
- Speaking of roofs - Z-levels. It's hard to build a truly efficient prison right now and on the small sized map you run out of space fairly soon, so I'm expecting to see something like this in the future. Oh, and let us be able to build below ground too. Z-levels is something that is very hard to ...
- Sat Sep 29, 2012 3:08 pm
- Forum: Community Members
- Topic: [Feedback] Some initial thoughts...
- Replies: 18
- Views: 2905
Here come my thoughts of your feedback: - I think the game (sandbox) progresses too fast. Eight prisoners every 24 hours feels like way too much for me, at least right now seeing how prisoners never leave. I remember you (IV) had been talking about sandbox parameters, so when you get to that point i...
- Sat Sep 29, 2012 3:00 pm
- Forum: Community Members
- Topic: [BUG] Water pipes cant be built beneath walls
- Replies: 50
- Views: 15906
Assuming this isn't a bug but an actual design decision, which is an idea I find pretty ridiculous, then I think it's a terrible one. (Is there an official verdict on wether this is a bug or a feature?) Two ways to get pipes into buildings: a) pipes-first * Lay pipe * Build building b) walls-first ...
- Sat Sep 29, 2012 2:56 pm
- Forum: Community Members
- Topic: [BUG] Water pipes cant be built beneath walls
- Replies: 50
- Views: 15906