Search found 92 matches
- Fri Aug 09, 2013 12:50 am
- Forum: Community Members
- Topic: [Request] Construction is too convoluted, simplify it.
- Replies: 10
- Views: 848
[Request] Construction is too convoluted, simplify it.
Hi, I appreciate what you guys are trying to do with regard to building - your attention to detail is truely astounding - but you really need to streamline it. I'm not talking about what the player has to do; I'm talking about what the CPU has to do. At the moment you are accounting for every single...
- Fri Dec 28, 2012 4:58 am
- Forum: Community Members
- Topic: Expensive Prison
- Replies: 8
- Views: 1285
- Thu Dec 27, 2012 5:54 pm
- Forum: Community Members
- Topic: [Suggestion] Armoury
- Replies: 5
- Views: 824
[Suggestion] Armoury
Hi, What about an Armory room where firearms are stored etc? It could be pre-requisite to your guards having guns and tasers (instead starting with just batons) giving them a greater presence and influence (hence compliance rate) - but also pose a major security risk if the room is compromised by pr...
- Thu Dec 27, 2012 4:54 pm
- Forum: Community Members
- Topic: Expensive Prison
- Replies: 8
- Views: 1285
Savegame Here: http://prison-exchange.com/browse/maps/medium-map-high-secuity-low-capacity/ Didn't know the garbage was getting dumped in the delivery area, will fix that. Is nice, if a bit, umm, low capacity. I'm more of the rack'em stack'em pack'em philosophy You sure love your CCTVs though. And I...
- Wed Dec 26, 2012 6:18 am
- Forum: Community Members
- Topic: Expensive Prison
- Replies: 8
- Views: 1285
Expensive Prison
Hey all,
Just finished this. Yes I did money cheat, and it still took about 5 hours to build. Fully staffed, utilities in place, everything working etc. Built to be ultra secure but pretty $551k Value.
Just finished this. Yes I did money cheat, and it still took about 5 hours to build. Fully staffed, utilities in place, everything working etc. Built to be ultra secure but pretty $551k Value.
- Sun Dec 02, 2012 12:14 pm
- Forum: Community Members
- Topic: [suggestion] the ability to disable blood in options
- Replies: 12
- Views: 1394
- Thu Nov 29, 2012 11:14 am
- Forum: Community Members
- Topic: Saying it's just in Alpha
- Replies: 16
- Views: 1922
- Tue Nov 20, 2012 8:51 pm
- Forum: General
- Topic: Seriously Introversion? -_-
- Replies: 12
- Views: 4318
- Sat Nov 17, 2012 1:18 am
- Forum: Community Members
- Topic: [suggestion] Research and Development?
- Replies: 0
- Views: 213
[suggestion] Research and Development?
Any plans for players to research new ways to keep their prisoners? New security measures, furniture, methods etc. For example, maybe in the basic bed it is easy to hide contraband - and so guards will have a higher fail rate at finding concealed contraband in cells. Maybe basic cell doors are easie...
- Sat Nov 17, 2012 1:15 am
- Forum: Community Members
- Topic: Feedback: Game is too easy
- Replies: 2
- Views: 405
- Fri Nov 09, 2012 11:49 pm
- Forum: Community Members
- Topic: More women in staff
- Replies: 14
- Views: 1977
- Sat Nov 03, 2012 12:26 pm
- Forum: Community Members
- Topic: [Suggestion] "zoning"
- Replies: 3
- Views: 633
- Sat Nov 03, 2012 11:55 am
- Forum: Community Members
- Topic: [suggestion] Ability to accept/reject individual prisoners
- Replies: 3
- Views: 589
- Sat Nov 03, 2012 11:55 am
- Forum: Community Members
- Topic: [Suggestion] "zoning"
- Replies: 3
- Views: 633
- Sat Nov 03, 2012 9:00 am
- Forum: Community Members
- Topic: [Suggestion] "zoning"
- Replies: 3
- Views: 633
[Suggestion] "zoning"
I'd like to see a gameplay mechanic whereby "zoning" prisoners by order of need is made easy, in a similar vein to Sim City... High profile, high risk of retribution cases can be housed together. Rival Gang members can be set apart. Low risk offenders can be housed together. Psyh Cases, to...