Search found 92 matches

by HowPeculiars
Fri Aug 09, 2013 12:50 am
Forum: Community Members
Topic: [Request] Construction is too convoluted, simplify it.
Replies: 10
Views: 848

[Request] Construction is too convoluted, simplify it.

Hi, I appreciate what you guys are trying to do with regard to building - your attention to detail is truely astounding - but you really need to streamline it. I'm not talking about what the player has to do; I'm talking about what the CPU has to do. At the moment you are accounting for every single...
by HowPeculiars
Fri Dec 28, 2012 4:58 am
Forum: Community Members
Topic: Expensive Prison
Replies: 8
Views: 1285

Azarath wrote:Question: do all those capacitors work now? Don't know if it was changed, but it used to be only the 12 adjacent capacitors next to the generator actually contributed...


No they don't thats why I had to build the 2nd one it was a pain in the arse.
by HowPeculiars
Thu Dec 27, 2012 5:54 pm
Forum: Community Members
Topic: [Suggestion] Armoury
Replies: 5
Views: 824

[Suggestion] Armoury

Hi, What about an Armory room where firearms are stored etc? It could be pre-requisite to your guards having guns and tasers (instead starting with just batons) giving them a greater presence and influence (hence compliance rate) - but also pose a major security risk if the room is compromised by pr...
by HowPeculiars
Thu Dec 27, 2012 4:54 pm
Forum: Community Members
Topic: Expensive Prison
Replies: 8
Views: 1285

Savegame Here: http://prison-exchange.com/browse/maps/medium-map-high-secuity-low-capacity/ Didn't know the garbage was getting dumped in the delivery area, will fix that. Is nice, if a bit, umm, low capacity. I'm more of the rack'em stack'em pack'em philosophy You sure love your CCTVs though. And I...
by HowPeculiars
Wed Dec 26, 2012 6:18 am
Forum: Community Members
Topic: Expensive Prison
Replies: 8
Views: 1285

Expensive Prison

Hey all,

Just finished this. Yes I did money cheat, and it still took about 5 hours to build. Fully staffed, utilities in place, everything working etc. Built to be ultra secure but pretty :P $551k Value.

Image
by HowPeculiars
Sun Dec 02, 2012 12:14 pm
Forum: Community Members
Topic: [suggestion] the ability to disable blood in options
Replies: 12
Views: 1394

Where do these people come from?
by HowPeculiars
Thu Nov 29, 2012 11:14 am
Forum: Community Members
Topic: Saying it's just in Alpha
Replies: 16
Views: 1922

Image
by HowPeculiars
Tue Nov 20, 2012 8:51 pm
Forum: General
Topic: Seriously Introversion? -_-
Replies: 12
Views: 4318

Image
by HowPeculiars
Sat Nov 17, 2012 1:18 am
Forum: Community Members
Topic: [suggestion] Research and Development?
Replies: 0
Views: 213

[suggestion] Research and Development?

Any plans for players to research new ways to keep their prisoners? New security measures, furniture, methods etc. For example, maybe in the basic bed it is easy to hide contraband - and so guards will have a higher fail rate at finding concealed contraband in cells. Maybe basic cell doors are easie...
by HowPeculiars
Sat Nov 17, 2012 1:15 am
Forum: Community Members
Topic: Feedback: Game is too easy
Replies: 2
Views: 405

It is alpha atm, I imagine a lot of the "backstage" mechanics are underdeveloped atm.
by HowPeculiars
Fri Nov 09, 2012 11:49 pm
Forum: Community Members
Topic: More women in staff
Replies: 14
Views: 1977

I don't think this is "necessary" as such. As has been pointed out it does seem to fit the style.

Theme Hospital had exclusively male doctors and handymen, exclusively female nurses and receptionists. Rightly or wrongly it seemed to work?
by HowPeculiars
Sat Nov 03, 2012 12:26 pm
Forum: Community Members
Topic: [Suggestion] "zoning"
Replies: 3
Views: 633

ronanc wrote:http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=874


Ah ok :lol:

Not been around here as much recently, apologies..
by HowPeculiars
Sat Nov 03, 2012 11:55 am
Forum: Community Members
Topic: [suggestion] Ability to accept/reject individual prisoners
Replies: 3
Views: 589

Feedback? :P
by HowPeculiars
Sat Nov 03, 2012 11:55 am
Forum: Community Members
Topic: [Suggestion] "zoning"
Replies: 3
Views: 633

Feedback? :P
by HowPeculiars
Sat Nov 03, 2012 9:00 am
Forum: Community Members
Topic: [Suggestion] "zoning"
Replies: 3
Views: 633

[Suggestion] "zoning"

I'd like to see a gameplay mechanic whereby "zoning" prisoners by order of need is made easy, in a similar vein to Sim City... High profile, high risk of retribution cases can be housed together. Rival Gang members can be set apart. Low risk offenders can be housed together. Psyh Cases, to...

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