Search found 1019 matches

by christopher1006
Tue Jan 10, 2017 3:54 pm
Forum: Community Members
Topic: [Suggestion] prison rape?
Replies: 17
Views: 455

Re: [Suggestion] prison rape?

I tend to agree with Xander on this one. While you could have offered mechanical effects in the game, your main argument is that it'd be different and provocative. While there could be arguments for it, centered around how it affects the social standing and activity of the involved prisoners, you di...
by christopher1006
Mon Apr 11, 2016 7:19 pm
Forum: General
Topic: [Suggestion] API / Communication Protocol
Replies: 1
Views: 288

Re: [Suggestion] API / Communication Protocol

I suppose my main question here is, well, why? What does letting people get data of what your prison is like and doing accomplish? I can't really decide where I stand here since you're not really saying why players would want it.
by christopher1006
Sat Mar 26, 2016 3:41 pm
Forum: Community Members
Topic: [Suggestion] Full hotkey support
Replies: 3
Views: 86

[Suggestion] Full hotkey support

One thing I'm surprised hasn't been added is real hotkey support. I would like the ability to bind hotkeys to each menu as well as being able to select objects and give them their own key to access, if we want. I know not everyone uses them, however it makes little sense that other producitivy aids ...
by christopher1006
Mon Mar 07, 2016 1:19 am
Forum: Campaign
Topic: Prison architect age rating
Replies: 3
Views: 1690

Re: Prison architect age rating

If ESRB were to rate it, it would at least be T. Due to partial nudity and the overall dark theme of the game, one could easily make the argument that this is rated M.
by christopher1006
Sat Mar 05, 2016 8:37 am
Forum: General
Topic: Hey can you read this subject?
Replies: 5
Views: 511

Re: Hey can you read this subject?

To elaborate, the devs stated in the update 4 release video that they are "in negotiations" with someone to try and get the tablet version released. Regardless of how negotiations go, PA will release on the tablet, it may just be later than expected.
by christopher1006
Sat Mar 05, 2016 7:18 am
Forum: Modding
Topic: [MOD REQUEST] censorship for prisoners
Replies: 7
Views: 1898

Re: [MOD REQUEST] censorship for prisoners

https://www.dropbox.com/sh/sui959t1qomh ... cFTLa?dl=0

There you go. For future reference, just open up the special entities .png with your preferred image editor and draw a black rectangle over the offending parts.
by christopher1006
Fri Dec 11, 2015 3:06 am
Forum: Community Members
Topic: A question on physical items
Replies: 1
Views: 61

A question on physical items

So I backed Prison Architect at the Face-In-Game level, partially in order to get physical items. However, due to moving, I need to change address with IV. I've already sent an email to them asking about changing it, but I was wondering if the packages have already been shipped. Any help would be ap...
by christopher1006
Mon Oct 05, 2015 4:57 pm
Forum: General
Topic: Question on V1.0 release date
Replies: 4
Views: 690

Re: Question on V1.0 release date

Yeah, since it's only in Texas, I doubted it to be anything more than coincidence. It was still interesting to think about.
by christopher1006
Mon Oct 05, 2015 3:17 pm
Forum: General
Topic: Question on V1.0 release date
Replies: 4
Views: 690

Question on V1.0 release date

As the developers are not American, I'm genuinely curious as to if they really thought about their release date this much. In America, on Tuesday, we have an event called National Night Out as an awareness raiser for crime. I think this is amusing but it would be more so if lV intended this.
by christopher1006
Sat Mar 28, 2015 4:25 pm
Forum: Community Members
Topic: [Question] CCTV operation
Replies: 5
Views: 110

[Question] CCTV operation

I'm attempting to get back in the game here and so when going over CCTV, I noticed that guards did not automatically assign to them. I realized that I hadn't connected wires, however there's no such option. The CCTV monitor is in a security room and I have 6 CCTV cameras already set up. I would appr...
by christopher1006
Sat Mar 28, 2015 3:49 pm
Forum: Community Members
Topic: [Suggestion] Execution failures
Replies: 7
Views: 174

Re: [Suggestion] Execution failures

As far as I'm aware, once an execution has started, they don't stop. I would prefer not to have specialty animations designed for this. Rather a failure brings up a report and the prisoner takes a large but random within a certain range of damage. * In addition, botched executions don't get cancelle...
by christopher1006
Sat Mar 28, 2015 5:49 am
Forum: Community Members
Topic: [Suggestion] Execution failures
Replies: 7
Views: 174

[Suggestion] Execution failures

Looking around, I've seen some references to this but not a topic actually addressing something that's a major part of the controversy in executions. There's different things that describe a botched execution, from the person surviving to various degrees to them dying horrible deaths due to an overs...
by christopher1006
Sat Mar 28, 2015 12:38 am
Forum: Community Members
Topic: [Suggestion] Death row guard detail
Replies: 3
Views: 127

[Suggestion] Death row guard detail

So, watching the video, there was a difference I noticed that really bugged me. In the campaign, we had the death row inmate sent to his own cell where he was led by a guard detail to the execution chamber. Not to mention in reality, you can't expect every prisoner to willingly walk to their death a...
by christopher1006
Tue Sep 16, 2014 9:29 pm
Forum: Community Members
Topic: [Suggestion] Search party for escapees
Replies: 14
Views: 270

Re: [Suggestion] Search party for escapees

I think that you should get a days without incident reset regardless, the incentive to not have the penalty for an escaped prisoner should be enough to motivate a player to move. Also, perhaps we could pay the government to help us out, using law enforcement to increase the chances of finding the pr...
by christopher1006
Sat Aug 23, 2014 7:50 pm
Forum: Community Members
Topic: [suggestion] Lethal force zones
Replies: 10
Views: 399

Re: [suggestion] Lethal force zones

dooferorg wrote:I agree.

Nothing like having the prisoner feel like they've escape only to have run into a 'free fire' zone around the building. Also, why don't we actually HAVE sniper towers?


The art assets are there, my guess is that they're working out how rifles and all the associated mechanics will work.

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