Search found 6 matches
- Fri Feb 28, 2014 7:24 pm
- Forum: Community Members
- Topic: Taser feedback
- Replies: 103
- Views: 7374
Re: Taser feedback
I think the idea of guards going back to the armoury to reload has merit. At the moment there's no reason to have armouries in dangerous places inside the prison where they'll create a challenge in a riot. Mine is, currently, outside the main prison behind all sorts of secure areas. A prisoner coul...
- Wed Sep 04, 2013 6:05 pm
- Forum: Community Members
- Topic: Released = escaped?
- Replies: 8
- Views: 842
Re: Released = escaped?
I've now checked this several times, and you all are right, I haven't seen it happen since. I apologize for the wasted thread. I do agree that more feedback on what happened would be helpful.
- Wed Sep 04, 2013 4:02 pm
- Forum: Community Members
- Topic: Released = escaped?
- Replies: 8
- Views: 842
Released = escaped?
I think released prisoners are counting as escaped prisoners in my prison valuation. I watched a released prisoner walk out and the escaped number jumped up one.
I know prison valuation doesn't really mean anything yet, but I liked using it as a measure of how I'd done.
I know prison valuation doesn't really mean anything yet, but I liked using it as a measure of how I'd done.
- Fri May 31, 2013 11:09 pm
- Forum: Community Members
- Topic: Prison Laundry Problems
- Replies: 5
- Views: 587
- Fri May 31, 2013 4:55 pm
- Forum: Community Members
- Topic: Prison Laundry Problems
- Replies: 5
- Views: 587
Prison Laundry Problems
I've had multiple problems with laundry breaking my game. In Alpha 9, I had a problem where I built too many laundry carts. It's not possible to delete them and the prisoners will try and cart ALL of them to each location. I believe this problem still exists. In Alpha 10, I've had a cart get stuck i...
- Sun Jun 24, 2012 4:36 am
- Forum: Bug Reports
- Topic: iPad - crash on loading profile
- Replies: 8
- Views: 16858