Search found 6 matches

by copy paper
Fri Feb 28, 2014 7:24 pm
Forum: Community Members
Topic: Taser feedback
Replies: 103
Views: 1513

Re: Taser feedback

I think the idea of guards going back to the armoury to reload has merit. At the moment there's no reason to have armouries in dangerous places inside the prison where they'll create a challenge in a riot. Mine is, currently, outside the main prison behind all sorts of secure areas. A prisoner coul...
by copy paper
Wed Sep 04, 2013 6:05 pm
Forum: Community Members
Topic: Released = escaped?
Replies: 8
Views: 233

Re: Released = escaped?

I've now checked this several times, and you all are right, I haven't seen it happen since. I apologize for the wasted thread. I do agree that more feedback on what happened would be helpful.
by copy paper
Wed Sep 04, 2013 4:02 pm
Forum: Community Members
Topic: Released = escaped?
Replies: 8
Views: 233

Released = escaped?

I think released prisoners are counting as escaped prisoners in my prison valuation. I watched a released prisoner walk out and the escaped number jumped up one.

I know prison valuation doesn't really mean anything yet, but I liked using it as a measure of how I'd done.
by copy paper
Fri May 31, 2013 11:09 pm
Forum: Community Members
Topic: Prison Laundry Problems
Replies: 5
Views: 231

I actually didn't know that. That should solve my problem, thanks.
by copy paper
Fri May 31, 2013 4:55 pm
Forum: Community Members
Topic: Prison Laundry Problems
Replies: 5
Views: 231

Prison Laundry Problems

I've had multiple problems with laundry breaking my game. In Alpha 9, I had a problem where I built too many laundry carts. It's not possible to delete them and the prisoners will try and cart ALL of them to each location. I believe this problem still exists. In Alpha 10, I've had a cart get stuck i...
by copy paper
Sun Jun 24, 2012 4:36 am
Forum: Bug Reports
Topic: iPad - crash on loading profile
Replies: 8
Views: 8749

Same problem here, iPad 2.

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