Search found 45 matches
- Sun Jul 07, 2013 5:04 am
- Forum: Community Members
- Topic: [Suggestion] Music within a prison, prison dispatcher
- Replies: 5
- Views: 514
[Suggestion] Music within a prison, prison dispatcher
I think music should have a part to play in how a prison is run. Perhaps the option to give radios to prisoners to make them happy(maybe a recreational need) and also have the ability to have a radio/music room in your prison and play different types of music to suit different prisoner types. Maybe ...
- Sat Jul 06, 2013 7:03 pm
- Forum: Community Members
- Topic: [Suggestion] Tempereture/Aircon
- Replies: 5
- Views: 600
Re: [Suggestion] Tempereture/Aircon
Will there in the future builds, Needs to keep cool/warm? Not asking if theres seasons or anything, but some sort of weather system. I'm thinking stuff like Rain = guards patrolling outside might get sick? i dunno. Hot day = Prisoners will want to seek shade or get lathargic. Geneterators outside m...
- Sat Jul 06, 2013 7:00 pm
- Forum: Community Members
- Topic: How violent and dark should Prison Architect be?
- Replies: 10
- Views: 1548
- Sat Jul 06, 2013 4:16 am
- Forum: Community Members
- Topic: How violent and dark should Prison Architect be?
- Replies: 10
- Views: 1548
How violent and dark should Prison Architect be?
Interesting idea occurred to me: Prison Architect from the get go seems like a very funny, silly, tongue-in-cheek game about prisons and the incarceration system. But a real fundamental question is: how surreal, dark, and intense should Prison Architect really be? Some more mature aspects of the gam...
- Sat Jul 06, 2013 1:43 am
- Forum: Community Members
- Topic: [Suggestion] Church & Library
- Replies: 6
- Views: 495
- Sat Jul 06, 2013 1:42 am
- Forum: Community Members
- Topic: intake
- Replies: 2
- Views: 496
Re: intake
So it seems that even with continuous intake switched off, the pool of prisoners to be delivered continues to tick up. I am now in a position where if I open my prison up, I'm going to get 30 prisoners. I assume that number will continue to rise. So far as I can tell that makes the game pretty simi...
- Thu Jul 04, 2013 1:59 pm
- Forum: Community Members
- Topic: [Suggestion] Prison gangs, smuggling, trading, and bribery
- Replies: 3
- Views: 364
MAdMaN wrote:We can command riot squads ourselves so that aspect of sergeants is redundant.
By the end of Prison Architect, the aim is to have an autonomously working prison, as stated by Chris. With the Sergeant, you can better ensure that riots are put down, as well as previously stated features/ideas.
- Thu Jul 04, 2013 6:15 am
- Forum: Community Members
- Topic: Guard stationing Suggestions
- Replies: 1
- Views: 329
- Thu Jul 04, 2013 6:00 am
- Forum: Community Members
- Topic: [Suggestion] Difficulty System for PA: Prison Types
- Replies: 0
- Views: 237
[Suggestion] Difficulty System for PA: Prison Types
I believe that in a broad sense, Prison Architect is fantastic at being a prison simulator. But it could go even more in depth if you were able to choose the type of prison you wanted, not just the "Low, Med, High Risk" prisoners that visit your prison. For example, there is a "Superm...
- Thu Jul 04, 2013 12:58 am
- Forum: Community Members
- Topic: [Suggestion] Prison gangs, smuggling, trading, and bribery
- Replies: 3
- Views: 364
[Suggestion] Prison gangs, smuggling, trading, and bribery
Some cool ideas of mine, have a read: Gangs: groups of prisoners band together to defend themselves, take on the guards, and attack and intimidate other prisoners(either other gangs or lone wolves). They hang around together during Meal Times, Yard and Free Times, and communicate often on plans, str...
- Sat Mar 10, 2012 10:26 pm
- Forum: General
- Topic: [Tournament] Survival of the Flattest - SIGN-UP NOW!
- Replies: 7
- Views: 8705
Tournament is over! We have a winner. We'll be hosting a DEFCON 1v1 tourney later, so don't forget to come on by.
http://introversiontournaments.co.cc/
http://introversiontournaments.co.cc/
- Thu Mar 01, 2012 4:19 am
- Forum: General
- Topic: [Tournament] Survival of the Flattest - SIGN-UP NOW!
- Replies: 7
- Views: 8705
I have a question about the the settings. Can you list the game settings here, and what time this will start. And where will our public chat be? Please proceed to this link to read over the rules and guidelines(which will be edited), as it will be the primary method of communication to the general ...
- Wed Feb 29, 2012 5:30 am
- Forum: General
- Topic: [Tournament] Survival of the Flattest - SIGN-UP NOW!
- Replies: 7
- Views: 8705
I'd like to sign up. Andrew Auis USA the_orange_dude@yahoo.com I cannot get my steam profile link at this moment because Im using my school computer. But Ill give you my account information: User - Auios Avatar - Kitten with a sniper Im also in a Multiwinia steam group My Multiwinia name is Cca Not...
- Mon Feb 27, 2012 7:07 am
- Forum: General
- Topic: [Tournament] Survival of the Flattest - SIGN-UP NOW!
- Replies: 7
- Views: 8705
Already have 5 participants! Come on guys, don't miss out!
http://introversiontournaments.co.cc/fo ... &p=62#p62/
http://introversiontournaments.co.cc/fo ... &p=62#p62/
- Sat Feb 25, 2012 10:25 pm
- Forum: General
- Topic: Hello Multiwinia community!
- Replies: 2
- Views: 5600
Re: Hello Multiwinia community!
Hello, I've been playing Multiwinia for a while, but I never really cared to make an account on the forums before. I am a huge fan of this game and I am sad to see such a tiny community. But I want to help contribute to this community because I think this game is just boss. I'm currently learning h...