Search found 14 matches

by Furohman
Fri May 31, 2013 8:30 pm
Forum: Community Members
Topic: Alpha 10 - Too easy , no challenge
Replies: 36
Views: 978

I loaded up my alpha 9 maximum security prison in a10 and my prisoners woke up, headed to the showers, and had an enormous riot. Since then everything's been really very calm. It seems to be easier to meet needs or something, since I have 20 more prisoners than when I first loaded up the save withou...
by Furohman
Thu May 30, 2013 5:20 am
Forum: Community Members
Topic: Test Post - please ignore
Replies: 17
Views: 742

xander wrote:Reported. The website link is to some software developer. Obvious spam is obvious.

xander


Yeah the forum definitely needs better spam protection. Heck, this is even one of those bots which just uses a boring old normal first name as a username. So obvious.
by Furohman
Thu May 30, 2013 2:01 am
Forum: General
Topic: Kitchen Storage
Replies: 8
Views: 2219

I usually just stick the delivery area close the kitchen/kitchen close to the delivery. But I do agree that food should be moved to the freezers quite some time before the meals are made, like a certain number of hours.
by Furohman
Mon May 27, 2013 9:08 pm
Forum: Community Members
Topic: [Scenario] Tyhollow Castle
Replies: 44
Views: 1340

I had something like 40, but the prison was so sprawing that: 1. I needed more guards to cover more/longer patrols of prisoner areas 2. Laundry took forever/especially initially they were delivering to rooms in abandoned sections of the castle until I dismantled all that stuff, so prisoners were pis...
by Furohman
Mon May 27, 2013 6:23 pm
Forum: Community Members
Topic: [Scenario] Tyhollow Castle
Replies: 44
Views: 1340

Had a pretty great time with this. Was an interesting challenge after just outright building so many prisons. This is what I ultimately ended up with, before I had to stop playing because of framerate issues (And also that all those license plates still couldn't cover the wage of 55 employees) Linke...
by Furohman
Thu Sep 27, 2012 5:34 pm
Forum: Community Members
Topic: workshops are just plain profitable
Replies: 2
Views: 246

I get the impression that workshops will be a big way to make money, but the actual equipment and prisoners working there/stealing equipment from there for nefarious doings aren't implemented yet so it's sort of abstracted by the empty room generating a bit of cash each day?
by Furohman
Thu Sep 27, 2012 1:46 pm
Forum: Community Members
Topic: [Brainstorming] Ideas to improve this awesome game.
Replies: 372
Views: 13289

I'd quite like some kind of staff facilities. An example would be Theme Hospital where staff eventually got tired and had to spend some time in a breakroom, even something as simple as that would add to the game I think. I'm not sure if going as far as shift changes and such would be worthwhile, but...
by Furohman
Thu Sep 27, 2012 1:40 pm
Forum: Community Members
Topic: [Suggestion] More polishing on Intro Cinematic
Replies: 4
Views: 81

I got the impression that stuff like the doors were placeholders. They made new assets for the furniture and such, I'd imagine they just hadn't got around to adding non-prison doors for cutscenes yet. Heck, I wouldn't be surprised if that kind of door was an option for in-game too, for admin buildin...
by Furohman
Tue Nov 29, 2011 11:27 pm
Forum: Introversion Lounge
Topic: Introversion's Virtual Treasure Hunt
Replies: 64
Views: 31529

So the complete "code" is 3612GHDN3ID7NAWN38DH
Or possibly 3612-GHDN-3ID7-NAWN-38DH

Tried it as a Steam key, invalid. Tried it as a humble bundle key, invalid. Worth a shot.
Any further clues could be somewhere in the newly released source code? Or even just the dev wiki/forums?
by Furohman
Mon Nov 28, 2011 2:22 am
Forum: Introversion Lounge
Topic: What is your A/S/L? The IV Community (Please Add Yours)
Replies: 236
Views: 124618

18/Female/Edinburgh (The original one, not that pesky misspelt Texan one)
by Furohman
Mon Nov 28, 2011 2:06 am
Forum: Introversion Lounge
Topic: Introversion's Virtual Treasure Hunt
Replies: 64
Views: 31529

Ok, downloaded the UplinkSetup-1.6rc3.exe from the Humble Bundle (The .exe from the introversion store is the usual uplink-win32 file.) Nothing obvious in the GCD. Nothing other than the usual photos appear, I was hoping maybe an illustration would pop up. Not gonna start back-tracing the various l...
by Furohman
Sat Nov 26, 2011 7:09 pm
Forum: Introversion Lounge
Topic: Introversion's Virtual Treasure Hunt
Replies: 64
Views: 31529

It could be possible that the final code once we've found a full set refer to a password or something in Uplink if it was recently patched.
by Furohman
Sat Nov 26, 2011 5:58 pm
Forum: Introversion Lounge
Topic: Introversion's Virtual Treasure Hunt
Replies: 64
Views: 31529

It may be worth mentioning that the cube in the voxel demo with the texture is always facing in the same direction so when you spot it, it's almost always on the same facing side of the building. Also possibly of note is that if you explode or destroy the textured block and then 'add block' to that ...
by Furohman
Sat Nov 26, 2011 1:06 am
Forum: Introversion Lounge
Topic: Introversion's Virtual Treasure Hunt
Replies: 64
Views: 31529

We're missing number 4 for the 1-5 set and two of the 1-4 set. I'd imagine number 4 would be something that takes place between Last Rites and execution. The "Long Walk"? I thought it might show up in the Shiny theme of the city gen but got nothing there, and got nothing generating a ton o...

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