Still slowly working at getting my code to run again, after I realised how messy it was and began refactoring it.
In other news, I missed out on the Humble Bundle last weekend that included the Defcon source code. Don't suppose anyone on here got it?
Search found 12 matches
- Wed Dec 14, 2011 10:55 pm
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Nice! I haven't updated my thread in a bit because I've had a bit less time, and progress I'm making isn't really forwards, it's more cleaning up what I've got so it doesn't become a mess, and doing a bunch of expensive calculations offline and loading them when I discover what the matchup is. Good ...
- Tue Oct 11, 2011 11:59 pm
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Right, so my vec2 class is no longer giving me garbage when I ask it what the signed angle between 2 directions is. Nor when I ask it to normalise a vector. Copy/paste errors are the worst. My vector maths is pretty bad at the best of times, so I struggled to understand what tricksers formula was do...
- Fri Oct 07, 2011 2:43 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
- Thu Oct 06, 2011 5:35 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Hey, You're right, trickser, there's nothing wrong with your speed calculations, they're pretty accurate. Just found and fixed a few more bugs that meant I've been looking at garbage data the last couple of days :( Also, noticed the internal AI (that my bot is playing against) shoot at my nuke with ...
- Wed Oct 05, 2011 1:24 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Now I've messed with it and it's constantly giving me upside down trajectories; like a nuke from Cairo to New York travelling on trajectory that goes south first then curves north to hit the city from the south, instead of arcing across Europe to hit the city from the north. I'm about to start colle...
- Tue Oct 04, 2011 12:15 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Not much to add, no seat last two mornings. Have threaded my defcon5 initialisation; after getting as much information about the world as I can (scanned into my maps), have a thread running in the background which creates the analysis of it in terms of placement. This eliminates a massive amount of ...
- Fri Sep 30, 2011 1:56 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
- Thu Sep 29, 2011 6:21 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
I'm gathering that the mailing list is dead? I've tried registering for it but gotten no replies. In updates, got radar being placed; the algorithm looks at all placeable locations, giving them a score for how many new locations will be covered by radar as a result of placing a station there. I'm in...
- Wed Sep 28, 2011 12:29 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Just a query to anyone who is reading and used the API before; I noticed a thread below about the ai='ai/bot/bot.dll' command line argument not working. I'm finding that's the case as well, and it's annoying. Has anyone got it to work? It's just that it's a few seconds each time I compile and run to...
- Mon Sep 26, 2011 1:42 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
I think I've gotten the structure of my placement algorithm down, just needs a bit of tweaking. In essence my silo placement boils down to this: 1. Scan the map, flagging locations where I can place silos (the whole world, in degrees of 1 latitude/longtitude, so 64800 possible positions) During this...
- Fri Sep 23, 2011 7:36 am
- Forum: AI Bots
- Topic: Another AI startup
- Replies: 15
- Views: 19755
Another AI startup
Hey, So I've just started writing an AI for Defcon using the API (although I'll be using C++ rather than lua as most people seem to have). Right now I've done very little, just got it compiling and running, doing some basic scans of the world to try to find out where to place things. I generally cod...