Search found 33 matches

by poptart911
Sun Jul 21, 2013 5:07 pm
Forum: Community Members
Topic: Option to have play with unlimited finances
Replies: 9
Views: 188

Option to have play with unlimited finances

I really like the simulation built into the game. I think the economy in the game is fairly well balanced and provides a good challenge to the game. It's an important mechanic. That said, sometimes I'm more in the mood for a casual game and I just want to build things. It would be nice if there was ...
by poptart911
Mon Oct 01, 2012 10:22 pm
Forum: General
Topic: playing on a laptop
Replies: 8
Views: 5113

Zooming

I miss Q and E for zoom, like in DEFCON.
by poptart911
Thu Apr 21, 2011 5:51 pm
Forum: AI Bots
Topic: [LUA] Two doubts
Replies: 9
Views: 5083

To answer your first question, multithreadding in this case means that you can put the current process to sleep and wake it up later. StartLongTask makes a function that can made sleep or woken up (a thread). YieldLongTask puts it to sleep and WorkOnLongTasks will wake it back up. The new thread wil...
by poptart911
Wed Apr 13, 2011 7:09 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

thanks for all of the feedback guys! I'm working hard on adding some major features and taking out some crappy code. It's coming close to the due date for the school project, so I want to get it to a good milestone soon. I plan to keep working on Dr. Strangebot after the semester is over. Here is a ...
by poptart911
Wed Mar 23, 2011 4:32 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

So I learned some things. 1. Looks like the navy had no goal, so it gravitated to 0,0. That's not good. After some tests it seems to have something to do with asia, but could be a number of things. :? 2. Having the silo hive detectable immediately is very bad. :? I need to make sure that they are no...
by poptart911
Tue Mar 22, 2011 8:34 pm
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

It does default and genocide. I have a plan for the survival mode, but I haven't coded it up yet. I hope to do that by Thursday.
by poptart911
Tue Mar 22, 2011 7:44 pm
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Ace Rimmer wrote: Too bad you weren't a few hours earlier or I would have had time to test it out yesterday.


Well, it looks like most of you are in the UK. There's a little bit of a time difference, unfortunately. :(
by poptart911
Tue Mar 22, 2011 3:11 am
Forum: Think Tank
Topic: Most desired patch upgrade?
Replies: 214
Views: 71411

I'd like to see the AI API get fixed and put into the main branch of the game. That way there could be multiple AI opponents and there could be some fun bot studies and competitions. The API is kinda buggy as it is and only works on windows with its own client. How boring.
by poptart911
Tue Mar 22, 2011 3:06 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Okay, so the project is coming along. I would like you all to test the bot for me and give me as much feedback as you can! Here's a zip of the code: http://github.com/owen2/Strangebot/zipball/master You might have to rename the folder to strangebot. Test away!
by poptart911
Fri Mar 18, 2011 7:54 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Just made the navy into a boid based system. It looks pretty sweet. First test seems to be a win. I pushed the boids code to github.
by poptart911
Thu Mar 17, 2011 9:49 pm
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Update

Things are looking pretty good about now. The version I checked in to github most recently beats the CPU in all 1v1 configurations, unless they use the navy to immediately attack the silos. I'm working on a better navy strategy and a formula to decide when to launch a full scale attack. Any thoughts...
by poptart911
Wed Feb 16, 2011 6:35 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Okay so two things. I'm going to stop worrying about where to place the cluster, and possibly revisit it later. Also, I put the source code into a public repo at github. If you have an account or sign up for a free one, you can watch the repo and get a new zip file of the source whenever I work on i...
by poptart911
Tue Feb 15, 2011 12:04 am
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Okay, so I haven't gotten it to place the cluster in a smart location yet, but I checked out putting the silos in a ring formation. I ran mulitple simulations in 1 v 1 against the default cpu player and found that a radius of about 10 provides the best cover. (silos that fall off the edge of the ter...
by poptart911
Thu Feb 10, 2011 6:45 pm
Forum: AI Bots
Topic: Dr. Strangebot
Replies: 53
Views: 23246

Okay, so I had the bot put silos into clusters, and it seems that clusters result in much lower score than random placement. The ICMBs have a slightly higher hit rate, but the clusters seem to fail to protect my cities, and in about half of the test, the silos were all destroyed. Is there a good pla...
by poptart911
Thu Feb 03, 2011 8:19 am
Forum: AI Bots
Topic: Useful Lua Libraries
Replies: 2
Views: 3864

Useful Lua Libraries

I thought it would be a good idea to have a thread where everyone could post links to useful lua modules/libraries/whatevertheyarecalledinlua for making bots. So that way people who aren't the greatest coders can get a jump start on making a bot. I've got some good stuff (i hope) cooking for dr. str...

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