Search found 8 matches

by matty406
Tue Apr 05, 2011 4:14 pm
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 89112

Re: Keep In Circuit Hacking

Lastly, I liked the idea that's been mentioned elsewhere about needing to have a plan B when playing a level - maybe have randomly triggered events that bring a big twist to the situation and force you to rethink things. One example was another team trying to rob the same bank, others could be the ...
by matty406
Mon Jan 10, 2011 7:28 pm
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 89112

Instead, it would be nifty to see IV really focus on the sandbox aspect of the game. Rather than having synchronous multiplayer game, it might be interesting to have an asynchronous kind of game, perhaps in the model of Spore, where content creation is relatively easy, and content can be shared fro...
by matty406
Tue Dec 07, 2010 11:37 pm
Forum: Subversion
Topic: multiplayer?
Replies: 47
Views: 24636

I think Co-op sounds rather plausible.
by matty406
Mon Dec 06, 2010 2:56 pm
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 41
Views: 24536

Yeah, I think the city would seem a lot more natural if companies reacted accordingly to your actions in the long run.
by matty406
Sat Dec 04, 2010 2:31 am
Forum: Subversion
Topic: Read our on-going Subversion development Blog
Replies: 22
Views: 25158

We require a demo.
by matty406
Sat Dec 04, 2010 2:29 am
Forum: Subversion
Topic: Subversion, Theme/Art
Replies: 20
Views: 14688

I like the sketchy blueprint style myself. Subversion kind of has a colour scheme in place.
by matty406
Fri Dec 03, 2010 5:53 pm
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 41
Views: 24536

Methinks harder to access or heavily guarded targets be more puzzling. Said missions would require more recon, without being spotted, making distractions, all that jazz, because guards protecting targets of very high value might kill on sight. Another factor is the possibility of the AI being improv...
by matty406
Tue Nov 23, 2010 10:04 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 20
Replies: 77
Views: 101145

I've been silently following the progress of this and seeing the gameplay mechanics surfacing forced me to comment on this.
I just love the idea of having enough freedom as to rewire an office's network. And is that some modular AI there?

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