Search found 3 matches
Search found 3 matches • Page 1 of 1
- Wed Jun 19, 2013 10:58 pm
- Forum: Subversion
- Topic: Creating a game out of a simulation
- Replies: 2
- Views: 3502
I'm a firm believer that there is so much potential in subversion. Here is my stab at suggesting what it needs Motivation You need to have a system of goals that all the missions work towards. Sort of like rpg character building; choose what you want to accomplish so your missions have purpose. Perh...
Keep it simple. I agree with the above post that the characters should be instantly recognizeable but keep them simple to reduce overhead. If I am coordinating a master plan I don't particularly care what detail the minions may have. Heck I play Evil Genius (RIP Elixer) alot and you get the same set...
I think full multiplayer or MMOG would be a very bad step. What I would like to see is some limited interconnectivity. I am comparing to Uplink as a reference, but the in game news feed and stockmarket react to the players actions as well as some randomly generated ones as well. I would love to have...