Search found 3 matches

by halcyonforever
Wed Jun 19, 2013 10:58 pm
Forum: Subversion
Topic: Creating a game out of a simulation
Replies: 2
Views: 4331

Creating a game out of a simulation

I'm a firm believer that there is so much potential in subversion. Here is my stab at suggesting what it needs Motivation You need to have a system of goals that all the missions work towards. Sort of like rpg character building; choose what you want to accomplish so your missions have purpose. Perh...
by halcyonforever
Tue Aug 31, 2010 4:56 am
Forum: Subversion
Topic: The People Problem
Replies: 19
Views: 13020


Keep it simple. I agree with the above post that the characters should be instantly recognizeable but keep them simple to reduce overhead. If I am coordinating a master plan I don't particularly care what detail the minions may have. Heck I play Evil Genius (RIP Elixer) alot and you get the same set...
by halcyonforever
Tue Aug 31, 2010 3:29 am
Forum: Subversion
Topic: multiplayer?
Replies: 47
Views: 30953

multiplayer light.

I think full multiplayer or MMOG would be a very bad step. What I would like to see is some limited interconnectivity. I am comparing to Uplink as a reference, but the in game news feed and stockmarket react to the players actions as well as some randomly generated ones as well. I would love to have...

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