Yep, I have already thought of a total conversion mod with a different theme, which would fit well with how Prison Architect plays, but I have my doubts if it's doable.
Many themes would work well with PA I think. Of course the more you change (and add), the better.
Search found 5 matches
- Sun May 01, 2016 6:26 pm
- Forum: Modding
- Topic: Summer Camp Architect
- Replies: 1
- Views: 1119
- Sat Apr 30, 2016 5:01 am
- Forum: Introversion Blog
- Topic: Prison Architect update 6 released - and NEW GAMES from us
- Replies: 11
- Views: 337121
Re: Prison Architect update 6 released - and NEW GAMES from
Nice PA update again and congrats for winning the BAFTA \o/ By the way, re-definable controls in Prison Architect would have also been a nice option. It's playable for me with the default controls, but I am using AutoHotkey to give myself a much more comfortable control set-up currently. And as alwa...
- Thu Apr 01, 2010 10:36 pm
- Forum: Subversion
- Topic: Ideas and questions
- Replies: 13
- Views: 9138
That is very cool idea in my opinion. Perhaps too much (actual) programming for Subversion. I expect there to be close to none in actual game. Though I hope there is substantial amount of logic tampering/altering, manually on the fly, not with predesigned devices only, both electrical and software, ...
- Sat Mar 06, 2010 9:40 pm
- Forum: Subversion
- Topic: Ideas and questions
- Replies: 13
- Views: 9138
- Sun Feb 28, 2010 8:51 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 18
- Replies: 86
- Views: 123845
I just hope that the hacking part (and other similar parts) are not like in Uplink, where player uses ready-written programs to hack systems, and abstract modules to disable security. Most of all i hope that hacking and such are not just skills of operatives that you order them to use on particular ...