Search found 3 matches

by nyaau
Mon Jun 11, 2012 4:13 pm
Forum: The Future
Topic: Failure to launch etc
Replies: 3
Views: 6893

i remember in the gamebible devbro was talking about how in order to compensate for the fact that nobody wants to sit around and wait for an email to show up, he added in the ability to speed time up. that's fine in singleplayer, but you can't realistically do that in a multiplayer game, so what do ...
by nyaau
Fri Oct 23, 2009 3:30 pm
Forum: The Future
Topic: Failure to launch etc
Replies: 3
Views: 6893

oh i was just messing around.

given how easy it would be to connect (any machine with a telnet client can hook up), the growth potential is huge.
who knows :D
by nyaau
Fri Oct 23, 2009 3:34 am
Forum: The Future
Topic: Failure to launch etc
Replies: 3
Views: 6893

Failure to launch etc

soons i heard about uplink online on the introversion site (ABH ABH) I knew i had to do something... so i'm working on a version of uplink entirely built in MUX 2. (used to make text based worlds, research it if you're interested) the multiplayer aspect is already there, since mushes are entirely mu...

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