Search found 3 matches
- Mon Jun 11, 2012 4:13 pm
- Forum: The Future
- Topic: Failure to launch etc
- Replies: 3
- Views: 9635
i remember in the gamebible devbro was talking about how in order to compensate for the fact that nobody wants to sit around and wait for an email to show up, he added in the ability to speed time up. that's fine in singleplayer, but you can't realistically do that in a multiplayer game, so what do ...
- Fri Oct 23, 2009 3:30 pm
- Forum: The Future
- Topic: Failure to launch etc
- Replies: 3
- Views: 9635
- Fri Oct 23, 2009 3:34 am
- Forum: The Future
- Topic: Failure to launch etc
- Replies: 3
- Views: 9635
Failure to launch etc
soons i heard about uplink online on the introversion site (ABH ABH) I knew i had to do something... so i'm working on a version of uplink entirely built in MUX 2. (used to make text based worlds, research it if you're interested) the multiplayer aspect is already there, since mushes are entirely mu...
