Search found 72 matches

by ryacko
Fri Jul 24, 2015 12:38 pm
Forum: Community Members
Topic: [Suggestion] - Snitch/Ex Law Enforcement NOT hidden
Replies: 11
Views: 1553

Re: [Suggestion] - Snitch/Ex Law Enforcement NOT hidden

I segregate my prison into three security levels: minimum, max, and death row.

Maybe I should have supermax, but the added complexity takes up space.
by ryacko
Fri Jul 24, 2015 3:58 am
Forum: Community Members
Topic: [Suggestion] Tiny contraband
Replies: 1
Views: 445

[Suggestion] Tiny contraband

I think it would add some fun if prisoners can recieve tiny contraband in the mail. Like plastic lockpicks, or building plans.
by ryacko
Fri Jul 24, 2015 3:57 am
Forum: Community Members
Topic: One infirmary, two security zones.
Replies: 3
Views: 425

Re: One infirmary, two security zones.

When you build a wall down the center of a room, funny things happen. It happens to any room actually.
by ryacko
Fri Mar 27, 2015 10:33 am
Forum: Community Members
Topic: [SUGGESTION] Public opinion of prison
Replies: 13
Views: 1491

Re: [SUGGESTION] Public opinion of prison

It is already sort of reflected in the grading screen. And armed guards are perfectly normal in patrol and such. In a real world prison, you never should have armed guards inside the prison. Sure, its normal to have them guarding the perimeter or the entrances, but having them inside poses a huge s...
by ryacko
Tue Mar 03, 2015 6:12 am
Forum: Community Members
Topic: suggestion how to prevent players killing off prisoners
Replies: 6
Views: 838

Re: suggestion how to prevent players killing off prisoners

Fisher27 wrote:I don't employ any armed guards at all. I send them to the gas chamber:
Image

:twisted: :twisted:

how long to starve to death?
by ryacko
Sun Mar 01, 2015 6:52 am
Forum: Community Members
Topic: [Suggestion] Rewards for good behaviour
Replies: 1
Views: 342

Re: [Suggestion] Rewards for good behaviour

Was watching Locked Up last night and they showed a prison which had a really nice area for prisoners who were acting good and following rules. They got TVs, more room, tables, cookers, books, games, etc. I know we have a common room but i don't know of any way to determine how a prisoner would ear...
by ryacko
Sat Feb 28, 2015 10:35 am
Forum: Community Members
Topic: Mantis clean up - you can help too!
Replies: 371
Views: 81709

Re: Mantis clean up - you can help too!

http://bugs.introversion.co.uk/view.php?id=916

The developers have removed weight from trash.

It has technically been fixed, or is no longer relevant.
by ryacko
Sat Feb 28, 2015 10:33 am
Forum: Community Members
Topic: [Suggestion] Standard Operating Procedure
Replies: 1
Views: 453

Re: [Suggestion] Standard Operating Procedure

Given the recent update which has each prisoner provide a constant $150 per day, but with the only difference being initial payments for max, medium, and min security prisoners, I'm going to expand upon my previous idea. Remove initial payments, but pay different amounts for each prisoner based upon...
by ryacko
Thu Feb 26, 2015 12:56 am
Forum: Community Members
Topic: [Suggestion] Starving while waiting for solitary
Replies: 5
Views: 688

Re: [Suggestion] Starving while waiting for solitary

After a riot, I have a lot of prisoners sitting in place not allowed to go eat because they're waiting for solitary. Also, prisoners in solitary for long periods miss meal time and regularly starve. I suggest you allow me to override the punishment or prisoners in or waiting for solitary to be thei...
by ryacko
Thu Feb 26, 2015 12:55 am
Forum: Community Members
Topic: [Suggestion] Prisoners develope and lose traits
Replies: 6
Views: 716

Re: [Suggestion] Prisoners develope and lose traits

Personally a trait I would love to see is 'chronic injury' meaning when your prisoners get beat really hard, there is a small chance they will develop a lifelong injury slowing their movements. This would also likely affect your grading. Also prisoners who spend a long time in solitary might have a...
by ryacko
Mon Feb 16, 2015 7:06 am
Forum: Community Members
Topic: [Suggestion] Standard Operating Procedure
Replies: 1
Views: 453

[Suggestion] Standard Operating Procedure

I wish to implement standard operating procedure. No need to manually toggle freefire, my guards should be trained in what to do. I wish for a simple logic flow chart. For example: If prisoner is damaging property OR harming life, guards may use taser. (this is a little more strict than it currently...
by ryacko
Thu Sep 19, 2013 9:47 pm
Forum: General
Topic: When Prison Architect is completed
Replies: 4
Views: 1235

Re: When Prison Architect is completed

Well, I'm sure they can keep track of the original people who paid over $40.
by ryacko
Thu Sep 19, 2013 8:15 am
Forum: General
Topic: When Prison Architect is completed
Replies: 4
Views: 1235

When Prison Architect is completed

Can you guys do the greatest deed, and release the source code to all your alpha backers once the game is complete? Same license as you released your previous source codes on. Although subversion is a bit tricky to fiddle around with, so I'd prefer it if it was in a zip file. If you release the sour...
by ryacko
Wed Sep 11, 2013 10:59 pm
Forum: Community Members
Topic: Game Balance Suggestion
Replies: 3
Views: 452

Game Balance Suggestion

I find when I'm starting a new prison, I usually have to use cheat engine or edit the save file to get the funds necessary to build it. Here's a solution: Triple the income from the prisoner grant. Double the cost of guards. Triple the cost of food. This would balance the game beautifully. Edit: and...
by ryacko
Wed Sep 11, 2013 10:39 pm
Forum: Community Members
Topic: Sequel or SDK?
Replies: 26
Views: 2030

Re: Sequel or SDK?

I think if Introversion makes $10 million dollars or even more off of prison architect, once the complete the game, they should release it as open source.
No seriously, at $5 million dollars per IV founder, they would be set for life, if they invest properly and spend conservatively.

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