Apologies for the bump, but if you want a ballastics chart generated, you could write a very very simple bot to do so. It should not be very hard (for someone smarter than me) to work out an algorithm to calculate impact time from that data.
Bert, have you had a look at the AI executable? Would it be possible to make non-AI and AI executables compatible? They don't seem to be at the moment, please correct me if I am wrong about this.
Aye, sorry, it was late. Anyway, still can't get it to work. Someone must have, they ran a bunch of cases to build up the AI for that research project. EDIT Ok, so I found the mailing list, and I am not the only one having this problem. EDIT And just found that there is a new beta and that this foru...
I set an aircraft on its way with m_game->SetActionTarget(m_game->GetOwnUnits()[0], -1, m_game->GetLongitude(m_game->GetOwnUnits()[0])+5.0f, m_game->GetLatitude(m_game->GetOwnUnits()[0])-5.0f); where m_game->GetOwnUnits()[0] is an airfield. But then none of SetActionTarget(), SetMovementTarget() or ...