Search found 29 matches

by tiro
Fri Sep 11, 2009 6:28 am
Forum: The Future
Topic: Multiplayer gripes- default time limits, serverbrower issues
Replies: 9
Views: 12810

More than anything, the game needs a communal chat room, so people can pair up more efficiently.
by tiro
Fri Sep 11, 2009 3:21 am
Forum: General
Topic: How to unpack the Multiwinia sounds?
Replies: 7
Views: 3017

I don't get it:
Image
by tiro
Thu Sep 10, 2009 11:18 pm
Forum: General
Topic: How to unpack the Multiwinia sounds?
Replies: 7
Views: 3017

It seems like the HTML got borked in whatever xander posted.
by tiro
Thu Sep 10, 2009 9:00 pm
Forum: General
Topic: How to unpack the Multiwinia sounds?
Replies: 7
Views: 3017

I am impressed by the number of sounds.

http://www.gamersdailynews.com/blog-81.html
by tiro
Thu Sep 10, 2009 8:57 pm
Forum: General
Topic: How to unpack the Multiwinia sounds?
Replies: 7
Views: 3017

After having had previously looked, I ultimately found the answer on YouTube.

The sounds.dat file is s RAR archive.

I was shocked--mostly comments on YouTube either refer to the videos being fake or racist comments about people in the videos.
by tiro
Thu Sep 10, 2009 8:46 pm
Forum: General
Topic: How to unpack the Multiwinia sounds?
Replies: 7
Views: 3017

How to unpack the Multiwinia sounds?

Does anyone know how to unpack the Multiwinia data files to access the sound?

I want my phone to play the meteor shower sound when [REDACTED].
by tiro
Thu Sep 10, 2009 6:43 am
Forum: General
Topic: script to check if games are active
Replies: 3
Views: 2078

Yes but I rigged my script to make annoying noises when games are available.
by tiro
Thu Sep 10, 2009 4:58 am
Forum: General
Topic: script to check if games are active
Replies: 3
Views: 2078

script to check if games are active

#!/usr/bin/env ruby require 'rubygems' require 'mechanize' require 'nokogiri' mech = WWW::Mechanize.new mech.get('http://www.multiwinia-ladder.net/externalgip.php') doc = Nokogiri(mech.page.body) games_with_players = doc.search('server').select { |xml_element| xml_element.at('players').inner_text.to...
by tiro
Tue Sep 08, 2009 8:56 am
Forum: Mods and Maps
Topic: My first map...Little/Big Island!
Replies: 42
Views: 35247

Sorry, the server was actually Dedwinia Test. But what map is that Unknown Map?
by tiro
Tue Sep 08, 2009 7:47 am
Forum: Mods and Maps
Topic: My first map...Little/Big Island!
Replies: 42
Views: 35247

Is this the 'unknown map' that's currently running on Test Duel Server?

Any links to how to install these maps on the OS X client?
by tiro
Sat Sep 05, 2009 11:20 am
Forum: Introversion News
Topic: The latest IV article on GamesIndustry.biz
Replies: 15
Views: 28666

If IV gave away 1_000 or 5_000 copies of the game free, then at least those of us who bought copies would have someone to play with for a few days.
by tiro
Sat Sep 05, 2009 11:04 am
Forum: Gameplay Discussion
Topic: Statue Perspective
Replies: 14
Views: 23856

whoa, he didn't kill nobody
by tiro
Sat Sep 05, 2009 10:53 am
Forum: The Future
Topic: Plea to bring formations back into the gameplay
Replies: 4
Views: 10811

+1 good idea, let's get more useful formations in the next version
by tiro
Sat Sep 05, 2009 10:26 am
Forum: General
Topic: Favorite maps everybody
Replies: 6
Views: 2262

In my opinion, Field of Unlife and Scorched Earth are the most entertaining four player maps. Maze of Despair is too imbalanced to be fun.

Field of Unending Dawn and Deceitful Veil don't get as much attention as they deserve.
by tiro
Sun Aug 30, 2009 8:46 am
Forum: Strategy and Tactics
Topic: Cyan. (Part 2.)
Replies: 13
Views: 14484

Cyan. (Part 2.)

Hey everybody, I am posting here because someone locked the thread Cyan started. Anyhow I want to give him some support, because he's right about one thing: everyone at the top of the ladder is a ladder prostitute, beating up n00bs by the dozen. Everyone except Cyan. Where I come from, snitches get ...

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