Search found 4 matches

by Amadaus Tesla
Sun Mar 08, 2009 3:39 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 13216

Not that i understand coding or anything.... The existing, working map has: "LevelOptions trunkportreinforcements 100 trunkportarmour 3" So how about "LevelOptions trunkportreinforcements 100 engineer 3 " ? Now feel free to explain why it is a dumb idea.
by Amadaus Tesla
Sun Feb 01, 2009 3:51 pm
Forum: The Future
Topic: More formations?
Replies: 13
Views: 3986

It certainly Sounds cool and useful, but bringing a third click into play has the potential to mess up players existing tactics. The potential of using the wrong formation at the wrong time, because you clicked the wrong number of times can be rather worrisome.
by Amadaus Tesla
Wed Jan 28, 2009 8:09 pm
Forum: Mods and Maps
Topic: Player Controlled Shamans
Replies: 5
Views: 3667

I did intent for such a unit to be time-limited. Mostly I just wanted to pitch an idea and see what people thought. I do agree that subversion grenades have a huge potential to shift the game to the user's favor, but to see if it would be significantly more than some of the other power-ups, it would...
by Amadaus Tesla
Sat Jan 24, 2009 2:06 pm
Forum: Mods and Maps
Topic: Player Controlled Shamans
Replies: 5
Views: 3667

Player Controlled Shamans

I was laying in bed this morning, and an idea came to me. The basic outline for a usable Shaman. as I understand it, they don't really do anything now. You would summon them like squads, from a crate. you would get one guy, he looks like an officer with a 2d cape and a staff. Like squads, he can mov...

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