Search found 18 matches

by maninalift
Fri Aug 12, 2011 9:46 pm
Forum: Subversion
Topic: UNOFFICIAL Beta testers list
Replies: 85
Views: 45585

I think I already wrote Subversion

I already wrote subversion on my spectrum 64 in 1992, and yes I know it was already 10 year old hardware but such was the efficiency of my city-generation algorithms it didn't matter. Does that qualify me to be a beta tester? And before anyone gives a smart-ass comment, no I can't play the one I wro...
by maninalift
Sat Jan 01, 2011 2:25 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 20
Replies: 77
Views: 105408

I'm dumb

OK I'm dumb, it's so long since the last blog I forgot what it said. Of course the cities are not abandoned!

I love the advise on coding by sprint too
by maninalift
Sat Jan 01, 2011 2:14 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 20
Replies: 77
Views: 105408

there's a whole world out there

I was becoming concerned that the whole procedural city-generation thing no longer fitted in to the game. At the end of this video Chris says "at this point if we had developed any further police cars would be screaming in ...begin what would be an awesome chase scene" Please please let th...
by maninalift
Mon Dec 14, 2009 12:12 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 17
Replies: 68
Views: 100069

silence

silence and sadness prevail. We need to know what is happening
by maninalift
Thu Oct 15, 2009 10:12 am
Forum: Introversion Blog
Topic: PAX 2009
Replies: 43
Views: 51793

decide what you are

The slogan is part of the brand and the brand needs to express what you are. The first thing is to be clear about what you are, what your skills are and what your market is. Next find a snappy way of saying it. So your games are: # innovative # not BIG commercial games BUT # neither are they little ...
by maninalift
Mon Jul 27, 2009 4:39 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 17
Replies: 68
Views: 100069

subversion blog

Don't know whether you have noticed but this post hasn't found it's way to http://www.introversion.co.uk/subversion/

Also, lots of hungry people out here. Please blog some more, pictures, vids, release testing version...
by maninalift
Wed Jun 03, 2009 3:43 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 17
Replies: 68
Views: 100069

Seems like an interesting way to teach neural networks. not really. It may be a good game but it doesn't really "teach neural networks". Simple, logical, hand-coded networks is does not communicate what is interesting about neural networks, which is their ability to adapt. How useful arti...
by maninalift
Mon May 04, 2009 11:57 am
Forum: Introversion Blog
Topic: 2008 in Hindsight, part 3 of 3
Replies: 56
Views: 74928

DS

I really hope you get a new deal for defcon DS, that sounds like it would work really well and could be a big seller.
by maninalift
Tue Apr 28, 2009 9:09 am
Forum: Introversion Blog
Topic: 2008 in Hindsight, Part 1 of 3
Replies: 14
Views: 53332

You can hold your head up, your guys are doing great work. Subversion looks amazing, with it's city-generating abilities I'm sure people would buy it if you released it as-is + soot-and-run physics and whatever interesting plans you have for it can only get better. Please Channel4, please fund Chron...
by maninalift
Wed Feb 11, 2009 12:51 pm
Forum: Introversion Blog
Topic: Worlds of Possibility
Replies: 19
Views: 31032

I was a little bombastic

My tone was a bit dictatorial. Of course there are many good tactical games that use health bars but it's also a convention that has grown up an and in many cases we would be better without. Risk and probability often add to the skill in a game particularly when playing against other humans or human...
by maninalift
Wed Feb 11, 2009 11:15 am
Forum: Introversion Blog
Topic: Worlds of Possibility
Replies: 19
Views: 31032

self balancing and the sum of parts

The trouble is the effect of different items is not purely additive where as the cost presumably is. Of course a little of this is good: There should be some skill in choosing a effective combination of items. However, to give the classic example learned many times in tactical games, fast + powerful...
by maninalift
Fri Jan 30, 2009 10:26 am
Forum: Introversion Blog
Topic: It's all in your head, Part 14
Replies: 50
Views: 77182

death and taxies

...thinking about good physics and systems modelling meaning you don't have to coded explicitly: Will Subversion be written so that when a person falls off the top of a building they die, not because they fell X-distance but because they hit ground with sufficient energy. Hence if they get hit by a ...
by maninalift
Fri Jan 23, 2009 12:58 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 14
Replies: 50
Views: 77182

I think I've got it

I think it is a crowd of "people" milling around on the ground floor by the doors setting off the proximity sensor.
by maninalift
Fri Jan 23, 2009 11:38 am
Forum: Introversion Blog
Topic: It's all in your head, Part 14
Replies: 50
Views: 77182

mystery

Wasgood wrote:I saw sometihng strange in the video at exactly 1:30. Its definitely something underground.


Dammit your're right, it looks like a crowd of "people" milling about, except that they are all roughly person-shaped boxes.
by maninalift
Thu Jan 22, 2009 8:46 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 14
Replies: 50
Views: 77182

temoral optimisation

Another collision detection optimization which i am interested whether you make in collision detection is assuming an object is most likely to be intersecting the same object as it was the last time you "looked". So: go though the hierachy in the same way, but test first any object which h...

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