Search found 7 matches

by D1Hazel
Tue Jan 27, 2009 11:17 pm
Forum: Introversion Blog
Topic: Chronometer
Replies: 54
Views: 87613

So now there's two Chris-es? What's the other Chris's forum name going to be? Chris 2? The Other Chris? I'm dying to know! Also, same goes for Chronometer.
by D1Hazel
Thu Jan 08, 2009 2:58 am
Forum: Introversion Blog
Topic: It's all in your head, Part 13
Replies: 89
Views: 103820

Everyone, I've figured put what it is. It's a First Person Shooting Real Time Strategizing Car Boat Plane Racing Sand box GTA Clone in Third Person staring you some guy and some girl. What am I babbling on about? I pretty sure that Subversion will ship with a few game types, such as FPS, RTS, Racing...
by D1Hazel
Tue Dec 30, 2008 1:34 am
Forum: The Future
Topic: Yet another doomed-to-fail attempt at an online uplink
Replies: 16
Views: 14683

What do you mean? When I was illusioned, I tried to make an Uplink online, and people got made because it didn't work on Linux. Even though it did!
by D1Hazel
Fri Dec 26, 2008 9:48 am
Forum: The Future
Topic: Mod Idea (Involves the net, but not multiplayer)
Replies: 3
Views: 6199

I'm not suggesting that the player files themselves would have any interaction. Essentially, there are a few variables put on a server that can be retrieved by an instance of the modded game. It wouldn't be that one player is modifying another's file so much as one player is modifying an online reco...
by D1Hazel
Fri Dec 26, 2008 8:24 am
Forum: The Future
Topic: Mod Idea (Involves the net, but not multiplayer)
Replies: 3
Views: 6199

Mod Idea (Involves the net, but not multiplayer)

Before starting, I would like to point out that this idea is NOT Uplink Online. It is not online, but rather uses the internet. Ever played Uplink on your account with every program, the best computer, and loads of money when you make a stupid mistake and get disavowed? Well, I had an idea that I wa...
by D1Hazel
Fri Dec 26, 2008 6:19 am
Forum: Uplink in Moderation
Topic: New Cheat? or is it a bug?
Replies: 4
Views: 5845

You'll spill the beans after it's fixed, right?
by D1Hazel
Mon Dec 22, 2008 8:52 pm
Forum: The Future
Topic: Yet another doomed-to-fail attempt at an online uplink
Replies: 16
Views: 14683

It just might work.

You planned out a programming language, so you don't have to do that. A few things to note, though: 1. Remember, write all the programs in your fake ASM language, but unless you plan on making multiple OSs for the game, write it in C++ instead of your programming language. Speaking of which... 2. Wr...

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