Search found 19 matches

by Kaizer
Thu Mar 12, 2009 11:59 pm
Forum: General
Topic: "Crate luck"
Replies: 30
Views: 5982

i never really though that everyone was against me jelco, just xander. but i suppose you are right about discussing the issue. i'll drop it.
by Kaizer
Thu Mar 12, 2009 11:41 pm
Forum: General
Topic: "Crate luck"
Replies: 30
Views: 5982

okay xander you have to chill man i'm trying to discus the issue not winge about it. You're not helping the discussion.

See moth has the right idea, multiwina should be fun rather than everyone be at eachothers throats
by Kaizer
Thu Mar 12, 2009 9:13 pm
Forum: General
Topic: "Crate luck"
Replies: 30
Views: 5982

and do you believe that's good ettiquite? it's not justified, people shouldn't be getting so worked up about a videogame
by Kaizer
Thu Mar 12, 2009 3:40 am
Forum: General
Topic: "Crate luck"
Replies: 30
Views: 5982

the point im trying to make is that though its not the opposing player's fault, he/she still cops flak from the 'offended' player. I dont think thats fair. i agree that non-basic crates in 2p aren't fair, but we cant set basic crates on official forums.
by Kaizer
Thu Mar 12, 2009 12:25 am
Forum: General
Topic: "Crate luck"
Replies: 30
Views: 5982

"Crate luck"

I was playing a game on shrine of memory today against an opponent who was both skilled and polite, i.e. he seemed to be enjoying the game as well. i ended up winning but as we finished off he started complaining about how i only won because i got lucky with crates, which suprised me because i playe...
by Kaizer
Mon Feb 23, 2009 6:17 am
Forum: Strategy and Tactics
Topic: Heroes: essay by Cyan
Replies: 7
Views: 8762

still a complete twat though.
by Kaizer
Fri Dec 12, 2008 2:33 pm
Forum: Mods and Maps
Topic: Multiwinian cities
Replies: 14
Views: 5888

ah i get it now. you indeed have a point there chap.

well what about intact cities then? surely that would be more suited to gampley. i guess we'll find out when the map editor is released.
by Kaizer
Fri Dec 12, 2008 12:41 am
Forum: Mods and Maps
Topic: Multiwinian cities
Replies: 14
Views: 5888

actually i think that if you are fighting in a city the landscape would be integral to the battles, dont you think? i.e. fighting over ruined buldings, holes in walls, etc.
by Kaizer
Thu Dec 11, 2008 4:38 am
Forum: Mods and Maps
Topic: The Official Unofficial Multiwinia Ladder
Replies: 245
Views: 66967

there there i hate ants too. want a hug?
by Kaizer
Thu Dec 11, 2008 3:46 am
Forum: Mods and Maps
Topic: The Official Unofficial Multiwinia Ladder
Replies: 245
Views: 66967

i miss the days when games were about fun and not about a number on a website. still apart from a small percentage of players i think the ladder has cultivated a healthy competative nature in the game. One little question though, with the servers that display your rank, do they actually count toward...
by Kaizer
Thu Dec 11, 2008 2:44 am
Forum: Mods and Maps
Topic: Multiwinian cities
Replies: 14
Views: 5888

Multiwinian cities

After playing most of the maps Multiwinia has to offer, i've come to the realisation that multiwinians fight exclusively on dense forests, temples or fortresses. Does the backstory give room to allow multiwinian cities to exist? and i dont mean the bases that appear in Assault mode, but real bon-fid...
by Kaizer
Wed Dec 10, 2008 8:46 am
Forum: The Future
Topic: Storyline continuation
Replies: 11
Views: 9468

Storyline continuation

You've all made some suggestions regarding where introversion should go regarding gameplay, etc. but what about the overall storyline of multiwinia? this game seems to lack an overall motivation to it besides "go kill people who aren't your color" racism aside, would anyone here like to se...
by Kaizer
Fri Nov 28, 2008 1:34 am
Forum: Strategy and Tactics
Topic: Weapon of mass distraction
Replies: 18
Views: 12295

Weapon of mass distraction

Now we all know that detonating two armours on a turret makes the turret explode. the problem with this tactic is that sometimes its better to capture a turret, and this is hindered by the fact that said turret is gone. Now the conventional method is to split up your forces into two groups or an arc...
by Kaizer
Fri Nov 28, 2008 1:30 am
Forum: The Future
Topic: assault advanced options
Replies: 8
Views: 2166

assault advanced options

what are you're thought on this one guys? 1. allow players to set their own time limit on assault - could increase the pressure on attacker or defender 2. allow players to manually decided the reinforcement counts - i know you get to set up the handicap but i dont think that cuts the fat. On some le...
by Kaizer
Fri Nov 28, 2008 1:27 am
Forum: Windows Troubleshooting
Topic: i cant patch to 1.2.3
Replies: 9
Views: 1753

Yes! thanks for the chaps

i re-downloaded the demo and it came with patch 1.2.3.

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