Search found 112 matches
- Thu Sep 29, 2011 11:30 pm
- Forum: Mod Projects
- Topic: Routes?
- Replies: 2
- Views: 9967
Alright, I think I've finally gotten this down. I don't know how many others know about how this works, nor do I know how many people actually care, but hey, if you want to mod, and don't know how to use routes, here it is: Routes are apparently waypoints that can be set for certain Viral units. In ...
- Mon Mar 07, 2011 11:32 pm
- Forum: Mod Projects
- Topic: Scripting...
- Replies: 8
- Views: 12119
Well, the problem was that Sepulveda wouldn't read the last line of text. I just added a new level and added new scripts, and then you told me about the last line having to be an empty space, which seems to have worked. He does indeed say every line now. I've also placed in some WaitSay commands, ju...
- Mon Mar 07, 2011 3:45 am
- Forum: Mod Projects
- Topic: Scripting...
- Replies: 8
- Views: 12119
Alright, the Script: Say guardians_engineer_1 Say guardians_engineer_2 Say guardians_engineer_3 Say guardians_engineer_4 And the Strings (with the actual text cut out) guardians_intro_1 guardians_intro_2 guardians_intro_3 guardians_intro_4 guardians_engineer_1 guardians_engineer_2 guardians_engineer...
- Sun Mar 06, 2011 10:28 pm
- Forum: Mod Projects
- Topic: Scripting...
- Replies: 8
- Views: 12119
You mean like in my strings_default it would go:
?
Code: Select all
guardians_engineer_1
guardians_engineer_2
guardians_engineer_3
guardians_engineer_4
<empty space>
?
- Sun Mar 06, 2011 6:59 pm
- Forum: Mod Projects
- Topic: Scripting...
- Replies: 8
- Views: 12119
Scripting...
Alright, so I've been having an odd issue that I couldn't find an answer for here on the forums. The Issue is that whenever I make Sepulveda, or whatever character I have chatting, say a couple lines of strings in a script, they say all the lines except the last. For example: guardians_engineer_1 gu...
- Thu Feb 17, 2011 4:18 am
- Forum: Mod Projects
- Topic: Two questions (to start with)
- Replies: 8
- Views: 11821
- Thu Jun 10, 2010 6:36 am
- Forum: Mod Projects
- Topic: AI Help
- Replies: 6
- Views: 11153
You have it backwards xander, Master Spawn Points are visible when global and invisible when not. Unless it's that way on macintosh. Also zack, if you're using a pc, and have Darwinia patched, you can set aispawnpoints to only spawn a certain amount of times. If not, then I guess you could make some...
- Sun May 09, 2010 1:20 am
- Forum: Mod Projects
- Topic: Team 2 Officers
- Replies: 0
- Views: 8833
Team 2 Officers
As you all know, Officers can be made from green Darwinians, but not from yellow Darwinians, because of the selection system in which you can select any unit on your team. Well there's a way to trick the selection system. Tutorial: 1: make a simple map or use an already made map. 2: Place Team 02 Da...
- Sun May 09, 2010 1:08 am
- Forum: Mod Projects
- Topic: Instant Unit Squadies
- Replies: 0
- Views: 8706
Instant Unit Squadies
After figuring out how to set instant unit armour and officers to a different command, and being able to set a waypoint, I was wondering if you could change the state of a squad's starting weapon in a similar way, like state no. 1 would be grenade, 2 would be rockets, 3 would be airstrike, and 4 wou...
- Tue Feb 16, 2010 12:30 am
- Forum: Mods and Maps
- Topic: Mapping: Smokemarkers
- Replies: 2
- Views: 10023
Mapping: Smokemarkers
I have honestly tried everything of my modding knowledge to get these things to work in maps, but they never show up, and in one occasion. crashed the game. In one of the maps I've been working on I have 1 smokemarker: SmokeMarker 55 3685.76 1605.30 255 1.00 0.00 0 Someone please enlighten me to wha...
- Sun Feb 07, 2010 2:07 am
- Forum: Windows Issues
- Topic: Help me out here...
- Replies: 1
- Views: 9137
Help me out here...
Failed to open audio output device: "Specified resource is already allocated"'
What does this error mean? Is it that the sound device is broken or something?
What does this error mean? Is it that the sound device is broken or something?
- Sun Feb 07, 2010 12:59 am
- Forum: General
- Topic: Question...
- Replies: 3
- Views: 8517
I've gotten it already, but it only contains less than a handful worth of the same effects. The only effects in Darwinia that are in Darwinia + too are: The reflective water Lensing effect on souls Some heat waves, like on grenades, but not on any live entities The unfortunate part is that these are...
- Wed Feb 03, 2010 4:33 am
- Forum: Mod Projects
- Topic: Routes?
- Replies: 2
- Views: 9967
Routes?
In Darwinia 1.5.11, in the mission folders of maps, there is a section called routes, which seem to be placed in routes_startdefinition through routes_enddefinition. Instant units have a section called routeid, in which you would place the name of the routes. So what are these routes? Are they like ...
- Wed Feb 03, 2010 4:19 am
- Forum: The Future
- Topic: A new kind of evil
- Replies: 11
- Views: 13491
- Tue Feb 02, 2010 11:45 pm
- Forum: The Future
- Topic: A new kind of evil
- Replies: 11
- Views: 13491