Search found 5 matches
- Wed Nov 05, 2008 2:40 pm
- Forum: Linux Troubleshooting
- Topic: [solved] Offline play impossible?
- Replies: 6
- Views: 8584
And in fact, it shouldn't use the network at all :) Well, that's not neccesarily. It's not that uncommon for a network game to use TCP code even for single player games. That's exactly what's loopback is for. It's easier for a developer to reuse network code for single player game (that has server-...
- Wed Nov 05, 2008 2:12 pm
- Forum: Linux Troubleshooting
- Topic: [solved] Offline play impossible?
- Replies: 6
- Views: 8584
- Wed Nov 05, 2008 1:39 pm
- Forum: Linux Troubleshooting
- Topic: [solved] Offline play impossible?
- Replies: 6
- Views: 8584
All addresses from all interfaces removed, all interface to down state (ip l s down eth0): # ip a 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever prefer...
- Wed Nov 05, 2008 11:39 am
- Forum: Linux Troubleshooting
- Topic: [solved] Offline play impossible?
- Replies: 6
- Views: 8584
[solved] Offline play impossible?
I've checked Unnoficial FAQ, Defcon main page FAQ and both claim that you can play LAN/offline games without any internet access, that your key can be algorithmically checked offline for that. Well, for Linux it doesn't work. I click "new game" and only get chat window. I just checked wind...
- Wed Nov 05, 2008 1:36 am
- Forum: Strategic Air Command
- Topic: The Unofficial Defcon FAQ
- Replies: 41
- Views: 56688
