Search found 26 matches
- Thu May 07, 2009 9:45 pm
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
I think, additionally, you can specify both attacker and defender reinforcement types. You might find these work in non assault maps too, randomly, but I dunno. I think Trunkport armour is just specifically armour, and doesn't work for other powerups, but I really don't remember. ... missed that......
- Thu May 07, 2009 6:36 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
I'm really sorry about bumping this but it seemed pointless to make another. Omg I found it. I figured out how to get Engineers to spawn as reinforcement waves 8D. Turns out to be a hell-of-a-lot simpler than I thought. I'll give credit to The_GoldFish because I was playing around with his edited Zu...
- Thu Mar 12, 2009 7:29 pm
- Forum: Strategy and Tactics
- Topic: Multiwinia: When every mwg counts
- Replies: 3
- Views: 11026
A tactic that usually pays off for me is to only send a few (3-6 or whatever) guys just close enough to a large group of enemies to get them to shoot. If your lucky one of your guys will toss a grenade right into the mess of enemies. If it works out you only lose that few guys and they lose a whole ...
- Sun Mar 08, 2009 6:28 pm
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
- Tue Mar 03, 2009 12:38 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
- Mon Mar 02, 2009 3:21 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
- Mon Mar 02, 2009 2:31 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
I tried it since you asked and actually yes if there is a control station linked to the trunkport it will change teams when the station changes hands. I've been playing around with it a little and so far it hasn't crashed on me. Side note: The same thing works with incubators from Darwinia which sti...
- Sun Mar 01, 2009 12:19 am
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
I wanted there to be a kind of progression to it. I purposely made the default radar directions face each players starting points. I wanted the island to only start out available to closest player so there wouldn't be any unfair land grabs in the first few seconds of the game. Each island comes into...
- Sat Feb 28, 2009 5:33 pm
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
Ehhh... I don't really want to put trunkports in... There's really not enough room without rearranging everything and I like the layout as it is. Anyway if I figure out the AI problem it won't matter, and I think its good to go for multiplayer anyway. Ok editing first post with some minor changes. T...
- Sat Feb 28, 2009 5:09 pm
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
Ok well you guys were right about the state thing. They still go off into the corner off of the start but with the state set to 0 the players can still control them. The problem is there is no icon. You can't tell where it is unless your staring at it the whole time and you can't tell what you've se...
- Sat Feb 28, 2009 3:04 am
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
Huh...... that is weird... The Armour doesn't actually go to the assigned player (or at least they don't get control) and all of them immediately go off into the same corner without any orders. I think just because Armour is now technically a powerup you can't just instant-unit add them... I'll keep...
- Fri Feb 27, 2009 11:52 pm
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
To Cooke: I know about the crates but from what I remember (I couldn't ever find where I read this again) putting them on the invalid list does at least reduce the chance. 1. About the turning thing on the main radar, That actually is why I think I'm going to make this into a King of the Hill map ev...
- Fri Feb 27, 2009 9:19 am
- Forum: Mods and Maps
- Topic: Tropical Map
- Replies: 19
- Views: 19772
Tropical Map
Ok I've finished this thing. It needs a little work. As a player v. player map this thing has some real potental.... but so far the computer players are not doing very well with it. I don't think they grasp the concept that if you break the radar link early everyone in transit dies... Good news is t...
- Fri Feb 27, 2009 6:21 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
Just wondering if anyone had already tried it. Any the map is not even close to done. I'll post it as soon as I finish it (x_X still have to figure out the spawn system). Anyway Screenshot's from the unfinished map because I don't like doing repetitive things and uploading these pictures distracted ...
- Fri Feb 27, 2009 5:57 am
- Forum: Mods and Maps
- Topic: Control Tower/ Control station question.
- Replies: 29
- Views: 27643
Control Tower/ Control station question.
I'm making a map of my own for Multiwinia and I think I went a little crazy with the radar dishes heheheh. I'm wondering if there are any major differences (code-wise in the map file) between the 'ControlTower' (Darwinia) and the 'ControlStation' (Multi) or can you just change the building name in t...