Search found 26 matches

by Ripfang
Thu May 07, 2009 9:45 pm
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

I think, additionally, you can specify both attacker and defender reinforcement types. You might find these work in non assault maps too, randomly, but I dunno. I think Trunkport armour is just specifically armour, and doesn't work for other powerups, but I really don't remember. ... missed that......
by Ripfang
Thu May 07, 2009 6:36 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

I'm really sorry about bumping this but it seemed pointless to make another. Omg I found it. I figured out how to get Engineers to spawn as reinforcement waves 8D. Turns out to be a hell-of-a-lot simpler than I thought. I'll give credit to The_GoldFish because I was playing around with his edited Zu...
by Ripfang
Thu Mar 12, 2009 7:29 pm
Forum: Strategy and Tactics
Topic: Multiwinia: When every mwg counts
Replies: 3
Views: 3709

A tactic that usually pays off for me is to only send a few (3-6 or whatever) guys just close enough to a large group of enemies to get them to shoot. If your lucky one of your guys will toss a grenade right into the mess of enemies. If it works out you only lose that few guys and they lose a whole ...
by Ripfang
Sun Mar 08, 2009 6:28 pm
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

Its not a dumb idea. In fact it is a perfectly logical idea.... unfortunately coding is not logical....... well it is.... but for computers not people.... /rambling The code that uses the map script will not recognize "engineer" because its looking for something specific. "trunkportar...
by Ripfang
Tue Mar 03, 2009 12:38 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

I've been trying to figure out how to do that.... I don't think Multiwinia is set up to do it. Armour has its own specific counter next to the reinforcement count. I don't think you can put different things in instead of Armour. "LevelOptions trunkportreinforcements 100 trunkportarmour 3 "...
by Ripfang
Mon Mar 02, 2009 3:21 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

I hadn't thought of that, Problem with that would be trees accidentally getting set on fire. I've been having fun playing around with truckports though. The reinforcements counter will be added to a map even if the game type is something like domination if you have the line "LevelOptions trunkp...
by Ripfang
Mon Mar 02, 2009 2:31 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

I tried it since you asked and actually yes if there is a control station linked to the trunkport it will change teams when the station changes hands. I've been playing around with it a little and so far it hasn't crashed on me. Side note: The same thing works with incubators from Darwinia which sti...
by Ripfang
Sun Mar 01, 2009 12:19 am
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

I wanted there to be a kind of progression to it. I purposely made the default radar directions face each players starting points. I wanted the island to only start out available to closest player so there wouldn't be any unfair land grabs in the first few seconds of the game. Each island comes into...
by Ripfang
Sat Feb 28, 2009 5:33 pm
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

Ehhh... I don't really want to put trunkports in... There's really not enough room without rearranging everything and I like the layout as it is. Anyway if I figure out the AI problem it won't matter, and I think its good to go for multiplayer anyway. Ok editing first post with some minor changes. T...
by Ripfang
Sat Feb 28, 2009 5:09 pm
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

Ok well you guys were right about the state thing. They still go off into the corner off of the start but with the state set to 0 the players can still control them. The problem is there is no icon. You can't tell where it is unless your staring at it the whole time and you can't tell what you've se...
by Ripfang
Sat Feb 28, 2009 3:04 am
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

Huh...... that is weird... The Armour doesn't actually go to the assigned player (or at least they don't get control) and all of them immediately go off into the same corner without any orders. I think just because Armour is now technically a powerup you can't just instant-unit add them... I'll keep...
by Ripfang
Fri Feb 27, 2009 11:52 pm
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

To Cooke: I know about the crates but from what I remember (I couldn't ever find where I read this again) putting them on the invalid list does at least reduce the chance. 1. About the turning thing on the main radar, That actually is why I think I'm going to make this into a King of the Hill map ev...
by Ripfang
Fri Feb 27, 2009 9:19 am
Forum: Mods and Maps
Topic: Tropical Map
Replies: 19
Views: 8449

Tropical Map

Ok I've finished this thing. It needs a little work. As a player v. player map this thing has some real potental.... but so far the computer players are not doing very well with it. I don't think they grasp the concept that if you break the radar link early everyone in transit dies... Good news is t...
by Ripfang
Fri Feb 27, 2009 6:21 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

Just wondering if anyone had already tried it. Any the map is not even close to done. I'll post it as soon as I finish it (x_X still have to figure out the spawn system). Anyway Screenshot's from the unfinished map because I don't like doing repetitive things and uploading these pictures distracted ...
by Ripfang
Fri Feb 27, 2009 5:57 am
Forum: Mods and Maps
Topic: Control Tower/ Control station question.
Replies: 29
Views: 11247

Control Tower/ Control station question.

I'm making a map of my own for Multiwinia and I think I went a little crazy with the radar dishes heheheh. I'm wondering if there are any major differences (code-wise in the map file) between the 'ControlTower' (Darwinia) and the 'ControlStation' (Multi) or can you just change the building name in t...

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