Search found 16 matches

by kattle87
Sat Nov 24, 2012 3:20 pm
Forum: Community Members
Topic: Help us decide what to prioritise next
Replies: 100
Views: 32123

I really think IV should create new pools like this one every time one or two builds are out, so we can remove older entries from the list and see what the people who voted for those features would like to see next! :P
by kattle87
Fri Oct 12, 2012 8:23 pm
Forum: Community Members
Topic: [Suggestion] Line of sight for guards, cameras
Replies: 60
Views: 5474

so its realistic to be able to see guards and other staff but not the prisoners? makes no sense In fact, being able to only see around the units you can actually control is a totally broken concept and every RTS in the world is a bad and boring game. On a serious note, we could have "easy"...
by kattle87
Fri Oct 12, 2012 8:14 pm
Forum: General
Topic: Is Prison Architect going to have multiplayer?
Replies: 37
Views: 23105

as for multiplayer, how about players directly taking control of prisoners and having to fulfil needs such as food sleep etc whilst trying to either escape That would be quite boring I think. If you plan on having players getting in controls of units, then just get all the dumped subversion code an...
by kattle87
Fri Oct 12, 2012 6:58 pm
Forum: Community Members
Topic: Latest PC Build
Replies: 3
Views: 419

Latest build is alpha-1, the one you downloaded that starts with the introduction (build execution chamber).
As far as my knowledge goes a new build is gonna be released around the end of next week
by kattle87
Fri Oct 12, 2012 12:33 am
Forum: General
Topic: Best Bugs
Replies: 33
Views: 14678

What do you mean your front gates should be "staff only"? Mine is free for anyone and yet my 46 prisoners never ever tried to ecape! Anyway, one funny thing that happened to me today was 2 cookes wandering aimlessly in the morgue, whith the "current job" being loading food into t...
by kattle87
Fri Oct 12, 2012 12:24 am
Forum: General
Topic: Is Prison Architect going to have multiplayer?
Replies: 37
Views: 23105

I just had an idea for multiplayer but I already know it won't make into the game, but you know, I will speak my mind loud. What if one could start a multiplayer prison on a server, and other players are allowed to join it and help building, with the prison running continously (no pause allowed) so ...
by kattle87
Tue Oct 09, 2012 1:20 pm
Forum: General
Topic: [Idea] Name in the game
Replies: 1
Views: 822

[Idea] Name in the game

I was thinking it might be cool if one could add a "nickname" for the prisoner you get to name if you buy the 50$ alpha pack. I don't think this would take away too much space anyway. I don't know, something along the lines of Hnetk "Dwarf" Ironfighter Maybe if I just write the m...
by kattle87
Tue Nov 01, 2011 1:00 pm
Forum: Introversion Blog
Topic: The Next Game
Replies: 104
Views: 183354

I know, I had been lurking around the forums and the blog a lot, even if I barely posted anything :) But still, I don't want to hear "no news is good news" anymore in my life! [OT]That catch phrase _always_ bugged me... I hear it so many times, and every time it is bringer of doom. Anyone ...
by kattle87
Tue Nov 01, 2011 11:46 am
Forum: Introversion Blog
Topic: The Next Game
Replies: 104
Views: 183354

Just wanted to say: from now on, anyone saying "no news is good news" again shall be destroyed by my mighty mind powers. No news is no good news, and this proves that if they went silent, it's probably because they were experiencing "serious problems". On the other end, the news ...
by kattle87
Thu Sep 25, 2008 4:54 pm
Forum: General
Topic: Ants slows down game considerably
Replies: 31
Views: 6044

yes, but "everything collides with terrain" is not little work :)

I think that the worst part is Ant's IA, because they sloooow down me. But those are just speculations, someone from IV should take care of optimizations I think.
by kattle87
Thu Sep 25, 2008 4:49 pm
Forum: General
Topic: Ants slows down game considerably
Replies: 31
Views: 6044

this confirms it relies too heavly on CPU: the game does _not_ use the other 3 cores since it is single-tasked. Only something little can be multitasked if a game is already developed and released to the public, but I think performance would double! EG I don't know how much would it take to reprogra...
by kattle87
Wed Sep 24, 2008 9:03 pm
Forum: General
Topic: Ants slows down game considerably
Replies: 31
Views: 6044

The first game i played, in SP, was horrible in terms of framerate at some point... Overall it's alright, but yay some optimization would be great :) same for me, but I'm scared about multiplayer! :) However, I think I will buy the full vers next week, so I will tell if I will get low FPS in Multip...
by kattle87
Wed Sep 24, 2008 8:48 pm
Forum: General
Topic: Ants slows down game considerably
Replies: 31
Views: 6044

I have a laptop with a dualcore 2GHz CPU T2500 (too bad the game is single-threaded! :P), with 2GB of ram and a GeForce 7900GS go. It's not the fastest machine you can have but I think should run Multiwinia without problems. Now I am checking if some power-save feature is (or was) accidentally runni...
by kattle87
Wed Sep 24, 2008 8:10 pm
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 97332

Give me rocket squad and not only the granade squad!!! As simple as that. :)

+1 for the fake crate you can choose where to launch! This idea is just GREAT :D
by kattle87
Wed Sep 24, 2008 7:45 pm
Forum: The Future
Topic: New Coop Game Idea- Tidal Wave
Replies: 13
Views: 3415

This game mode should also have an option: "Enemy is futurewinians" or "Enemy is evilwinians"...

It would just be great...

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