Search found 9 matches

by Cpt_Chaos
Wed Sep 24, 2008 9:02 am
Forum: Gameplay Discussion
Topic: Constant use of the shift key?
Replies: 17
Views: 6664

hey cool thanks a lot! <3
Will try this when I come home.
by Cpt_Chaos
Wed Sep 24, 2008 12:18 am
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 68094

Vergerus wrote:Any hope for replay functionality? Ability to save a replay of a match and watch it back later/share it. Very important for any tournaments and the like.

QFT

just type your message, backspace it, type the next section, ect, then change it back

Yeah and its annoying as hell
by Cpt_Chaos
Wed Sep 24, 2008 12:07 am
Forum: Strategy and Tactics
Topic: Kamikaze tactic.
Replies: 16
Views: 21991

I thing they have to be directly beside them or at least very near. Almost on top of them. Isn't a big problem though usually. I did this today multiple times.
by Cpt_Chaos
Wed Sep 24, 2008 12:01 am
Forum: Gameplay Discussion
Topic: Constant use of the shift key?
Replies: 17
Views: 6664

Well how about just enabling CAPS LOCK to toggle "always fast" on? Its after all CAPS LOCK - its supposed to emulate SHIFT DOWN the whole time anyway... (ps no it doesn't work that way now)

Better yet: A scroll speed / mouse sensitivity setting would be even cooler!
by Cpt_Chaos
Tue Sep 23, 2008 11:58 pm
Forum: Gameplay Discussion
Topic: Most annoying power-ups
Replies: 63
Views: 73147

hmm let me think, is it ants or perhaps something else...
...no its ANTS really! Wouldn't be such a problem if they were timed or you could destroy them with lasers though.
But they way they are now? serious gamebreaker...
by Cpt_Chaos
Tue Sep 23, 2008 1:54 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 68094

Ok well thanks for the info. I have an idea: Would be cool if somehow the game could be modded so that already existing units (e.g. tank, engies) could spawn from captured spawn points, not only mutliwinians. No new units, just another way to get them (not so randomly as with crates)... Then you wou...
by Cpt_Chaos
Tue Sep 23, 2008 12:38 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 68094

Cpt_Chaos: Well, the way I interpret it, "full" indicates more the high developer support of it rather than an ability to overhaul the game significantly. I don't expect anything remarkably more powerful than the Darwinia editor. But this wouldn't be the first time I've been horribly wron...
by Cpt_Chaos
Tue Sep 23, 2008 12:36 pm
Forum: Gameplay Discussion
Topic: Tips and Tricks
Replies: 35
Views: 11890

A question about statues: can you steal them if the enemy has successfully carried it to the "capture" circle, and so take his point away again? Or is it locked then?
by Cpt_Chaos
Tue Sep 23, 2008 12:08 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 68094

Re: Planned Future Patches

Lobby Chat Wait in Lobby until all Players ready Kick/Rename/Resigning Support Password Protected Servers Full Modding system (including map editor and transfer of maps between server and clients) Ability for connecting players to see Advanced Options Post-Game statistics Spectator Mode Who cares a...

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