Search found 52 matches
- Sun Nov 27, 2011 4:37 pm
- Forum: Gameplay Discussion
- Topic: Players kicking Players [..I am back..]
- Replies: 7
- Views: 12381
People aren't kicking you because they know you, they're kicking you because they haven't figured out how to password protect their games and they're waiting for a friend. My advice: if handshaking isn't more than 50% complete after ten seconds and you hear chat blips in the background, quit. This ...
- Sun Nov 27, 2011 3:27 pm
- Forum: Gameplay Discussion
- Topic: Players kicking Players [..I am back..]
- Replies: 7
- Views: 12381
- Sun Nov 27, 2011 3:00 pm
- Forum: Gameplay Discussion
- Topic: Players kicking Players [..I am back..]
- Replies: 7
- Views: 12381
Players kicking Players [..I am back..]
Hello there, it is nice to see that people have started to play Multiwinia again and to see players who still play this amazing game. I need to mention that I had a 2-years break in Multiwinia. Today I took a look into Multiwinia to see or check some online players, if people still play this. Yes, t...
- Mon May 25, 2009 5:49 am
- Forum: The Future
- Topic: Co-Op Mode everywhere
- Replies: 10
- Views: 13794
- Wed May 20, 2009 11:32 pm
- Forum: The Future
- Topic: Co-Op Mode everywhere
- Replies: 10
- Views: 13794
- Wed Oct 15, 2008 6:25 pm
- Forum: General
- Topic: Red Multiwinia Icon
- Replies: 23
- Views: 7668
- Wed Oct 15, 2008 6:17 pm
- Forum: General
- Topic: Patch 1.1 released!
- Replies: 45
- Views: 26055
Incredible Great
yeah, you did it! it is very nice to see a chat in hosted rooms. and much more...
god damn it.. you are great!! love ya as i do all games of ya!
keep forward guys.. you are doing a great job!!
cu later.
god damn it.. you are great!! love ya as i do all games of ya!
keep forward guys.. you are doing a great job!!
cu later.
- Fri Oct 03, 2008 2:31 am
- Forum: Gameplay Discussion
- Topic: Evilinians + Futurewinians at once
- Replies: 39
- Views: 14168
- Wed Oct 01, 2008 6:53 pm
- Forum: The Future
- Topic: Expanding Areas // Islands appearing
- Replies: 9
- Views: 2951
- Wed Oct 01, 2008 6:53 pm
- Forum: The Future
- Topic: Expanding Areas // Islands appearing
- Replies: 9
- Views: 2951
- Tue Sep 30, 2008 12:01 am
- Forum: Windows Troubleshooting
- Topic: Multiwinians shoot against trees
- Replies: 0
- Views: 1424
Multiwinians shoot against trees
Last game on map 'Holy Tree' and 'KOTH', the holy tree burned down. soon a new tree appeared. while it was appearing again, my multiwinians shot grenades against it. the holy tree was burned down again. next game, my mate and me with a CPU played against Futurewinians again on Holy Tree and KOTH. Af...
- Sun Sep 28, 2008 7:55 pm
- Forum: The Future
- Topic: Expanding Areas // Islands appearing
- Replies: 9
- Views: 2951
Expanding Areas // Islands appearing
A more complicated idea is.. In anytime a crate will be dropped. This opened crate, following will happen: Either: An area will be expanded with more resource points (spawn points) Or: An island will appear from the water (grows up [more data]) Or2: Surfaces will be changed (hills disappear into the...
- Sat Sep 27, 2008 2:19 am
- Forum: The Future
- Topic: Place Signals
- Replies: 2
- Views: 1623
- Sat Sep 27, 2008 2:01 am
- Forum: The Future
- Topic: Place Signals
- Replies: 2
- Views: 1623
Place Signals
greetings! it would be great if you can add in multiwinia with a next patch: - signal flares - signal tones to mark a place for your allied mate. for example: place a signal flare/tone anywhere on the map so you and your mate will know where left and right is to conquer an area for example. sometime...
- Thu Sep 25, 2008 1:24 pm
- Forum: Strategy and Tactics
- Topic: Grenades
- Replies: 22
- Views: 27252
... As for grenades, I think it has to do with the concentration and relative proximity. a huge formation will have alot of them in one area when broken off, and normaly is just the right distance to lob a grenade, while normally when shooting lazers they just shoot and run constantly changing the ...