Search found 52 matches

by N3tRunn3r
Sun Nov 27, 2011 4:37 pm
Forum: Gameplay Discussion
Topic: Players kicking Players [..I am back..]
Replies: 8
Views: 4305

People aren't kicking you because they know you, they're kicking you because they haven't figured out how to password protect their games and they're waiting for a friend. My advice: if handshaking isn't more than 50% complete after ten seconds and you hear chat blips in the background, quit. This ...
by N3tRunn3r
Sun Nov 27, 2011 3:27 pm
Forum: Gameplay Discussion
Topic: Players kicking Players [..I am back..]
Replies: 8
Views: 4305

The HumbleBundle is looking good. Thx for the smart reply. I just had a "small" break. Who doesn't sometimes need it?! I hope Multiwinia will gain more players within the HumbleBundle in the near future. It is still one of my all-time favourite games and it would be amazing to really see m...
by N3tRunn3r
Sun Nov 27, 2011 3:00 pm
Forum: Gameplay Discussion
Topic: Players kicking Players [..I am back..]
Replies: 8
Views: 4305

Players kicking Players [..I am back..]

Hello there, it is nice to see that people have started to play Multiwinia again and to see players who still play this amazing game. I need to mention that I had a 2-years break in Multiwinia. Today I took a look into Multiwinia to see or check some online players, if people still play this. Yes, t...
by N3tRunn3r
Mon May 25, 2009 5:49 am
Forum: The Future
Topic: Co-Op Mode everywhere
Replies: 10
Views: 5620

A Pity that Multiwinia declined ...
:cry:
by N3tRunn3r
Wed May 20, 2009 11:32 pm
Forum: The Future
Topic: Co-Op Mode everywhere
Replies: 10
Views: 5620

hi again... after nearly a year
it would be NICE, if you can setup coop-mode in rocket riot mode!
would be more nice: coop in all modes
by N3tRunn3r
Wed Oct 15, 2008 6:25 pm
Forum: General
Topic: Red Multiwinia Icon
Replies: 23
Views: 5195

shinygerbil wrote:... I suggest Introversion make it available for the Windows version - in every colour :P

hehehe... why not. :roll:
by N3tRunn3r
Wed Oct 15, 2008 6:17 pm
Forum: General
Topic: Patch 1.1 released!
Replies: 45
Views: 20413

Incredible Great

yeah, you did it! it is very nice to see a chat in hosted rooms. and much more...
god damn it.. you are great!! love ya as i do all games of ya!

keep forward guys.. you are doing a great job!!
cu later.

:D
by N3tRunn3r
Fri Oct 03, 2008 2:31 am
Forum: Gameplay Discussion
Topic: Evilinians + Futurewinians at once
Replies: 39
Views: 10174

that is indeed!!
and logical 0o
by N3tRunn3r
Wed Oct 01, 2008 6:53 pm
Forum: The Future
Topic: Expanding Areas // Islands appearing
Replies: 9
Views: 1777

What about changing the water level? nice idea!! instead of appearing new landmasses from the water :arrow: from the beginning of a game/map the water level is a bit higher/lower. opening "THAT" special crate, the water level increases/decreases and "THESE" new landmasses are ei...
by N3tRunn3r
Wed Oct 01, 2008 6:53 pm
Forum: The Future
Topic: Expanding Areas // Islands appearing
Replies: 9
Views: 1777

That probably wouldn't create any worthwhile, new land masses, making it rather pointless. :P nice idea!! instead of appearing new landmasses from the water :arrow: from the beginning of a game/map the water level is a bit higher. opening "THAT" special crate, the water level decreases an...
by N3tRunn3r
Tue Sep 30, 2008 12:01 am
Forum: Windows Troubleshooting
Topic: Multiwinians shoot against trees
Replies: 0
Views: 1124

Multiwinians shoot against trees

Last game on map 'Holy Tree' and 'KOTH', the holy tree burned down. soon a new tree appeared. while it was appearing again, my multiwinians shot grenades against it. the holy tree was burned down again. next game, my mate and me with a CPU played against Futurewinians again on Holy Tree and KOTH. Af...
by N3tRunn3r
Sun Sep 28, 2008 7:55 pm
Forum: The Future
Topic: Expanding Areas // Islands appearing
Replies: 9
Views: 1777

Expanding Areas // Islands appearing

A more complicated idea is.. In anytime a crate will be dropped. This opened crate, following will happen: Either: An area will be expanded with more resource points (spawn points) Or: An island will appear from the water (grows up [more data]) Or2: Surfaces will be changed (hills disappear into the...
by N3tRunn3r
Sat Sep 27, 2008 2:19 am
Forum: The Future
Topic: Place Signals
Replies: 2
Views: 932

Why flares! why not that shiney god light that we grew to love in darwinia as we were grueling told for the 20th time what a spawn point is when zooming in too far to check on a darwinian. awesome, as in the final act of darwinia! "... henceforth, the Darwinians know: they are not alone ...!&q...
by N3tRunn3r
Sat Sep 27, 2008 2:01 am
Forum: The Future
Topic: Place Signals
Replies: 2
Views: 932

Place Signals

greetings! it would be great if you can add in multiwinia with a next patch: - signal flares - signal tones to mark a place for your allied mate. for example: place a signal flare/tone anywhere on the map so you and your mate will know where left and right is to conquer an area for example. sometime...
by N3tRunn3r
Thu Sep 25, 2008 1:24 pm
Forum: Strategy and Tactics
Topic: Grenades
Replies: 23
Views: 14194

... As for grenades, I think it has to do with the concentration and relative proximity. a huge formation will have alot of them in one area when broken off, and normaly is just the right distance to lob a grenade, while normally when shooting lazers they just shoot and run constantly changing the ...

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