Search found 13 matches

by Crimson
Thu Oct 02, 2008 3:04 am
Forum: Gameplay Discussion
Topic: Perpetual Stalemates
Replies: 6
Views: 3392

Mas Tnega wrote:If there's no crates, you're not playing Multiwinia. You're playing Inevitable Meatgrinder 5.


Good point.

The whole Series went downhill after Inevitable Meatgrinder 4 :(
by Crimson
Sun Sep 28, 2008 5:30 am
Forum: General
Topic: Favorite Gametype?
Replies: 16
Views: 5344

I thought about starting a poll like this after my 'disliked' thread, but I felt it was kind of redundant and favorites could be addressed there Sorry Kuth, I just wanted to see a poll of these, makes it a lot easier than reading through a lot of posts. When there's a Question with many answers and...
by Crimson
Sun Sep 28, 2008 4:10 am
Forum: General
Topic: Favorite Gametype?
Replies: 16
Views: 5344

Favorite Gametype?

In The Opposing end of Kuth's Post . I felt that there needed to be a poll for your Favorite Gametype, not just the one you win the most, but which you find the most Suiting to Multiwinia and least frustrating to play. I personally Chose Blitzkrieg because it gives you a clear overall strategy, you ...
by Crimson
Sun Sep 28, 2008 4:07 am
Forum: General
Topic: Least favored gametype?
Replies: 37
Views: 10552

IMO I don't like Rocket Riot, games last too long due to the rockets being attacked and held, and Flanking is one of the only strategies implied in the game type (I don't like being flanked across the entire map, clearly).
by Crimson
Sat Sep 27, 2008 9:57 pm
Forum: Gameplay Discussion
Topic: Perpetual Stalemates
Replies: 6
Views: 3392

Perpetual Stalemates

I loled. The Holy Tree (DOM), Four Players, No Time Limits, and No Crates or Retribution = A Perpetual Cycle. I had just played a game of such standards, And I've got to say, I'm oh so glad IV Included Crates. All Four Players were Reasonably Strategic. Within the first few minutes the Fourth Player...
by Crimson
Tue Sep 23, 2008 12:49 am
Forum: General
Topic: Futurewinians SUCK
Replies: 37
Views: 8229

Well, now I've officially been owned by the Futurwinians, now I am one of many. Initially I only thought they were only as bad as the evilwinians, and I could take them out easily, then I found out, they had Automatic Subversion :( I just recently played a 2v2 Domination on The Holy Tree, We, The Gr...
by Crimson
Sun Sep 21, 2008 7:24 pm
Forum: General
Topic: Futurewinians SUCK
Replies: 37
Views: 8229

Has anyone ever witnessed a battle between Evilwinians and Futurwinians? Someone needs to take a Screenshot of That
by Crimson
Sun Sep 21, 2008 6:50 pm
Forum: General
Topic: Futurewinians SUCK
Replies: 37
Views: 8229

I know, Futurwinians and Evilwinians suck, But I'm still laughing at how they're capable of gaining points in Modes like KOTH and how they Carry the Statues in CTS back to their starting points. It may be tough to see, but the Evilwinians got 2nd place with 3272 Points http://img172.imageshack.us/im...
by Crimson
Sun Sep 21, 2008 4:13 pm
Forum: General
Topic: Which Color
Replies: 47
Views: 7286

RED will consume you all. :twisted:
by Crimson
Sun Sep 21, 2008 4:08 am
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 67935

KingAl wrote:I think the idea is '5 minutes and 30 seconds' rather than 'Bob' ;) I don't know how plausible that is within the current implementation, but I presume that's the concept.


I don't know, I think I would've wanted to see a little Darwinian Named 'Bob' :lol: .
by Crimson
Sat Sep 20, 2008 7:55 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 67935

Hah, the 'Longest lived Darwinian' and 'Shortest Lived Darwinian' Awards, How would you be able to Designate a single Darwinian out from the Thousands you'll likely have spawned in a game?

Awards, that was another thing I would've liked to see in MW Post game Stats.
by Crimson
Sat Sep 20, 2008 7:24 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 67935

Re: Planned Future Patches

Icepick wrote:Post-Game statistics


I also agree with xyzyxx, Population charts would be great, but Perhaps with that and more Miscellaneous Values, like grenades launched, crates opened, etc :)
by Crimson
Sat Sep 20, 2008 4:00 am
Forum: General
Topic: Favorite element of the game?
Replies: 37
Views: 5310

Re: Favorite element of the game?

Kuth wrote:Anyway, if you want to see something nifty, you should try running the Subversion power-up on a Gun-Turret.


Yeah, It was the best moment of my day when I converted an Entire Attacking Team's Wave on Assault to My side using that combination.

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