Search found 12 matches

by nycerine
Thu Oct 25, 2012 6:27 am
Forum: Community Members
Topic: Too Much Fighting
Replies: 11
Views: 568

Re: Too Much Fighting

I don't know about you, but I think in the game there is too much fighting, the prisoners are always complaining about everything no matter what I give them. I think that there should be rage setting when you start a new level or something. I could be wrong, I could just be bad at the game, but tha...
by nycerine
Wed Oct 24, 2012 6:50 pm
Forum: Community Members
Topic: [Discussion] Things to do in the game that don't cost money.
Replies: 18
Views: 589

A planning/blueprint mode so you can see where you'll spend the next lump of money that comes in. Watching your prison run like clockwork and enjoy it. Now that you mention that, it's something I've longed for a lot: and not necessarily while waiting. The concept that the player--being the boss of ...
by nycerine
Wed Oct 24, 2012 4:27 pm
Forum: Community Members
Topic: A few too many "big boned" inmates?
Replies: 19
Views: 556

ronanc wrote:All that bacon might be good for their waistline.. put them on the Atkins diet.

Admittedly, Prison Architect has the best bacon I've seen in a game.
by nycerine
Wed Oct 24, 2012 10:43 am
Forum: Community Members
Topic: [SUGGESTION] Paroles and sentence time
Replies: 8
Views: 346

This adds a reason to keep prisoners happy- happy prisoners are well-behaved and don't get into fights or beat up their furniture. There would have to be some bonus for getting rid of a prisoner, because otherwise there is no real motive for really taking care of prisoners beyond take care of your ...
by nycerine
Tue Oct 23, 2012 7:52 pm
Forum: Community Members
Topic: Game Speed and Time Warp Factor
Replies: 14
Views: 339

The "super fast" speed I was thinking of is something like what's seen in SimTower: while nothing is going on (for example on the weekend if you have no restaurants or at night when nothing is open), the clock time goes super fast. But, as soon as something happens, like a bomb threat, fi...
by nycerine
Mon Oct 22, 2012 10:16 pm
Forum: Community Members
Topic: Prison Architect to just "Architect"
Replies: 23
Views: 786

No. Don't turn the base game into a "sim everything". That's a terrible idea, to be frank. The core of the game is prisons, and it should stay prisons; if it tries to achieve too much then the game loses direction. Sure, for mods (though we'd need enhanced modding support, probably), or f...
by nycerine
Mon Oct 22, 2012 5:39 pm
Forum: Community Members
Topic: Prison Architect Editor - Change prisoner names and more...
Replies: 9
Views: 224

As much as this could be useful it's not really fair to those who paid extra to have a custom character in the game. . . I honestly wouldn't say that higher tier purchases that give you your own prisoner in the game is bound to be protected against mods. It's not meant to be a way of advertisement.
by nycerine
Mon Oct 22, 2012 5:35 pm
Forum: Community Members
Topic: Nothing vs Freetime
Replies: 20
Views: 886

When a prisoner have freetime his FIRST priority seems to be sleeping/napping for some reason, really annoying when he should be using freetime to be in the rec. room or some other activity than sleeping/napping, this also cause prisoners not to be sleepy in the night! On the bright side: that does...
by nycerine
Sun Oct 21, 2012 4:09 pm
Forum: Community Members
Topic: Nothing vs Freetime
Replies: 20
Views: 886

What kind of zones are you in which case thinking of?

Prisoners ignore common rooms, and they also seem to ignore all other phone booths than the ones in the yard.

EDIT: I stand corrected, I have now spotted one prisoner entering my central common room.
by nycerine
Fri Sep 19, 2008 10:51 pm
Forum: General
Topic: Favorite element of the game?
Replies: 37
Views: 3064

I love being able to control the turrets. Makes you feel even more into the game. There's also the close usage of the keyboard which I love. Yes, I'm a keyboard junkie. :D I don't like it when I get infected with those pesky evil dark things. :) Impossible to get rid off. :p The rapid speed and move...
by nycerine
Fri Sep 19, 2008 10:40 pm
Forum: Gameplay Discussion
Topic: The first (oh-mighty) ride
Replies: 5
Views: 1335

Some good points, but some are probably better off posted in the Future forum . ;) Jelco Wasn't really sure where to post it, but thanks. I'll keep that in mind. As I'm still playing a few other points struk me, some of which are not improvements but annoyances / bugs. 1. A friend of mine is starti...
by nycerine
Fri Sep 19, 2008 10:23 pm
Forum: Gameplay Discussion
Topic: The first (oh-mighty) ride
Replies: 5
Views: 1335

The first (oh-mighty) ride

I pre-ordered Multiwinia, and it was worth it. I've been playing with a couple of friends and it's been great. However there are some persky little annoyances. Some of these are mostly biased, but they tickle me nevertheless. :D 1. It's not easy to manage your game. After starting a game, you can't ...

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