Search found 34 matches
- Sat Apr 18, 2009 11:50 am
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part I
- Replies: 13
- Views: 23758
- Fri Oct 24, 2008 12:03 pm
- Forum: General
- Topic: Translation help wanted, French Italian German and Spanish
- Replies: 27
- Views: 18027
- Tue Oct 14, 2008 9:10 pm
- Forum: Gameplay Discussion
- Topic: Officer control
- Replies: 20
- Views: 12024
I think that the replies in this thread are a bit hard for felixxx999 and evotech... They have a valid point, that has been brought on this forum several times before (well, once by me): the default speed feels a bit slow for some people. Therefore many people constantly hold the shift key. There is...
- Fri Oct 03, 2008 11:50 pm
- Forum: Mods and Maps
- Topic: How to start Map Editor on resources MULTIWINIA?
- Replies: 21
- Views: 13965
This thread by The Goldfish explains a lot of things. You can also take a look at official maps.
The general idea is to create a map from scratch in Darwinia, and then convert it by hand to a Multiwinia map.
The general idea is to create a map from scratch in Darwinia, and then convert it by hand to a Multiwinia map.
- Thu Oct 02, 2008 5:40 pm
- Forum: General
- Topic: Do I need unique keys for LAN Play?
- Replies: 15
- Views: 9837
Another related possibility would be to have limited support for multiplayer in the demo. This would ease our proselytism attempts (or is that evangelism?), and may also bring more player available for those who own the full game. Would make everyone happier... But I understand it may not be the mor...
- Thu Oct 02, 2008 4:19 pm
- Forum: General
- Topic: My amazing accidental experience
- Replies: 3
- Views: 1844
This is exactly what is described in this bug. Do you have an ATI card? And while reinstalling Multiwinia, didn't you change anyhting related to the Catalyst A.I. setting in ATI's driver?
- Tue Sep 30, 2008 2:35 pm
- Forum: Mods and Maps
- Topic: 4 player coop?? - Zulu's Revenge! AKA: Why coop doesn't work
- Replies: 13
- Views: 9785
Sorry, I totally missed the download link to your map on my first read! :( I feel really stupid now. Your experiments go much further than what I had in mind. Also, I never tried to increase the player count above 4, that's probably why I had issues with trunk ports, and size of teams (and why triff...
- Tue Sep 30, 2008 1:53 pm
- Forum: Mods and Maps
- Topic: 4 player coop?? - Zulu's Revenge! AKA: Why coop doesn't work
- Replies: 13
- Views: 9785
What I have in mind is a 2v2 map, with the evilinians thrown in the middle, controlling some key feature (e.g. spawn points, or scoring zones). The map should be designed such that 2 players is not enough to defeat the EWG, so that both team should at first cooperate to free the infested area. As yo...
- Tue Sep 30, 2008 10:36 am
- Forum: Mods and Maps
- Topic: 4 player coop?? - Zulu's Revenge! AKA: Why coop doesn't work
- Replies: 13
- Views: 9785
- Sun Sep 28, 2008 5:05 pm
- Forum: Windows Troubleshooting
- Topic: Display bug for close multiwinians
- Replies: 6
- Views: 2950
- Sat Sep 27, 2008 10:40 pm
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 67987
- Sat Sep 27, 2008 10:28 pm
- Forum: Gameplay Discussion
- Topic: Constant use of the shift key?
- Replies: 17
- Views: 6660
- Sat Sep 27, 2008 3:48 pm
- Forum: Gameplay Discussion
- Topic: Fiction Idea: Who are the Futurewinians?
- Replies: 30
- Views: 13886
- Sat Sep 27, 2008 3:39 pm
- Forum: The Future
- Topic: A new mode - Team Defence
- Replies: 19
- Views: 5592
- Sat Sep 27, 2008 2:34 pm
- Forum: The Future
- Topic: A new mode - Team Defence
- Replies: 19
- Views: 5592
Agreed. I'd love to see more cooperative possibilities in multiwinia. Especially, maps were all players fight against evilinians would be awesome. I think almost everything is already in place for this, with a few exceptions (e.g. trunk ports, or scoring). This would also fit well into the plot line...