Search found 20 matches
- Wed Mar 04, 2009 12:06 am
- Forum: Windows Issues
- Topic: Darwinia Carshing
- Replies: 3
- Views: 8427
- Tue Mar 03, 2009 4:55 am
- Forum: Windows Issues
- Topic: Darwinia Carshing
- Replies: 3
- Views: 8427
k here is my stuff: ServerAddress = 127.0.0.1 BypassNetwork = 1 IAmAServer = 1 TextLanguage = english TextSpeed = 15 HelpEnabled = 1 SoundLibrary = dsound SoundMixFreq = 22050 SoundMasterVolume = 255 SoundChannels = 32 SoundHW3D = 0 SoundSwapStereo = 0 SoundMemoryUsage = 1 SoundBufferSize = 512 Soun...
- Tue Mar 03, 2009 3:08 am
- Forum: General
- Topic: Darwinia Carshing
- Replies: 1
- Views: 3727
- Tue Mar 03, 2009 3:07 am
- Forum: Windows Issues
- Topic: Darwinia Carshing
- Replies: 3
- Views: 8427
Darwinia Carshing
I put darwinia on my computer, but every time I click on a location. It crashes. Could someone help me out.
- Tue Mar 03, 2009 2:43 am
- Forum: General
- Topic: Darwinia Carshing
- Replies: 1
- Views: 3727
Darwinia Carshing
I put darwinia on my computer, but every time I click on a location. It crashes. Could someone help me out.
- Sat Sep 06, 2008 2:55 am
- Forum: Mod Projects
- Topic: .max editor for intel mac?
- Replies: 2
- Views: 2835
This form would be best answered here:
http://forums.introversion.co.uk/darwinia/viewforum.php?f=8
http://forums.introversion.co.uk/darwinia/viewforum.php?f=8
- Sat Sep 06, 2008 2:52 am
- Forum: Mod Projects
- Topic: mod help
- Replies: 1
- Views: 2237
- Sat Sep 06, 2008 2:49 am
- Forum: Mod Projects
- Topic: Scripting
- Replies: 2
- Views: 2606
ah...I had this problem too. Just read this one.
http://forums.introversion.co.uk/darwinia/viewtopic.php?t=4156&start=0
http://forums.introversion.co.uk/darwinia/viewtopic.php?t=4156&start=0
- Fri Jun 27, 2008 12:14 am
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
- Thu Jun 26, 2008 9:08 pm
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
Sure here are the codes:
Code: Select all
ScriptTrigger 140 3913.69 4135.61 1 1.00 0.00 0 -1 100.00 cityoflifeintro always
Code: Select all
Event BuildingOffline :cityoflife,0 BuildingOffline :cityoflife,110
Action RunScript cityoflifeintro.txt
End
- Thu Jun 26, 2008 7:11 pm
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
When I use the game.txt, the cameras work perfect. The script goes to the cameras. But when using the script trigger, it only does the talking, but not the camera movements. Which makes no since at all. When it should work for both. Edit: Tried the dummy level, same problem. But this time no game.txt.
- Thu Jun 26, 2008 4:14 am
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
Only one script. They both have cameras. I thought it might be it not being global, but same thing. Edit: I think the ScriptTrigger is only for saying stuff. Because I added a EnterLocation cammand, but it didn't crash. So now it auto-starts you straight into the 1st level. Its oh k for with that. B...
- Thu Jun 26, 2008 2:39 am
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
Yes thankful the script is called, and it says the stuff. But doesn't move you anywhere. I have the cameras. But they aren't going to the cameras. CameraMounts_StartDefinition # Name Pos Front Up # ========================================================================= intro1 4186.81 907.85 4428.2...
- Thu Jun 26, 2008 12:10 am
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
Thanks it worked too. Can you do one that fires off when your objectives are complete, if yes then tell me how. Edit: The cameras don't work in the intro. CamMove intro1 1 Say cityoflifeintro_1 WaitSay Say cityoflifeintro_2 WaitSay CamMove intro2 3 Say cityoflifeintro_3 WaitSay CamMove intro3 2 Say ...
- Wed Jun 25, 2008 11:09 pm
- Forum: Mod Projects
- Topic: Scripting Problems
- Replies: 27
- Views: 10228
Same problem without the space too. I tried the dummy level, and the same thing happened, and I put the strings_default.txt in the Mod Directory. I tested it in the Mod and it work fine in the dummy level. It works in the Mod. I never could find where you were suppose to up it. The guides don't say....