Search found 141 matches
- Thu Jan 07, 2010 9:53 pm
- Forum: Introversion News
- Topic: Darwinia+ Trailer Launched
- Replies: 56
- Views: 91839
- Fri Jul 10, 2009 10:19 am
- Forum: Introversion Blog
- Topic: Moving on
- Replies: 24
- Views: 41110
- Fri Jul 10, 2009 9:53 am
- Forum: Introversion Blog
- Topic: Moving on
- Replies: 24
- Views: 41110
Well, yesterday (July 9th) was officially my last day at Introversion. I have 3 days of freedom before taking up my position as 3D programmer at Sega Sports Interactive. I am continuing to blog but at http://www.xiotexstudios.com.
So long, and thanks for all the fish!
So long, and thanks for all the fish!
- Mon Jun 29, 2009 10:57 am
- Forum: Introversion Blog
- Topic: Moving on
- Replies: 24
- Views: 41110
Moving on
Some of you already know this but with great sadness I am moving on - leaving Introversion. The good news is that I am starting at Sega Sports Interactive in the middle of July :) Thank you for your messages of support, it's been great interacting with you! I want to thank Introversion for the oppor...
- Fri Jun 12, 2009 1:59 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
- Wed Jun 10, 2009 5:28 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
- Wed Jun 10, 2009 5:10 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
- Wed Jun 10, 2009 5:05 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
- Wed Jun 10, 2009 5:01 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
- Wed Jun 10, 2009 4:37 pm
- Forum: Introversion Lounge
- Topic: AMBX kit
- Replies: 22
- Views: 12276
AMBX kit
I have sitting at home the AMBX kit I used to develop the AMBX integration with Multiwinia. I have been nagging IV for some time to come pick it up and finally got the reply from Tom that I should just bin it. Before I do that is there anybody here that wants it? If you do you will have to pay for c...
- Fri May 22, 2009 3:11 pm
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part 2
- Replies: 23
- Views: 37431
As long as you don't have too many objects in your world, a virtual update function is just fine. Where it stops being fine is if you use it for particle systems on a per-particle basis; there, you absolutely need large batches of particles you handle in one loop where the same code is applied to h...
- Fri May 22, 2009 3:10 pm
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part 2
- Replies: 23
- Views: 37431
- Thu May 21, 2009 9:15 pm
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part 2
- Replies: 23
- Views: 37431
Is that bad in the scheme of things? It seems alot easier to do that than really ever have to worry about addressing into memory you don't mean to be - I even use quite a few vector types instead of linked lists because it's just less work, and there's less things to go wrong. No, that's not bad. C...
- Thu May 21, 2009 9:03 pm
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part 2
- Replies: 23
- Views: 37431
I was reading the article that VeryLittleGravitas linked, and to be honest I'm actually quite surprised. I did electronic engineering at university, and I was longing for more courses about pointers so I could have something both easy AND interesting to do... we did assembly and C (not even ++) and...
- Thu May 21, 2009 3:40 pm
- Forum: Introversion Blog
- Topic: Darwinia+ deep and dirty Part 2
- Replies: 23
- Views: 37431
Here's an example of what I mean. I just ran 'Garden' in Darwinia+ for 2 hours and left it running on its own. It crashed on a malloc call and being in release mode all is not what it seems in the debugger so we have to work out from the debugger view what the values being passed around are. So, her...