Folks, I believe the problem lies with Wine versions after 1.1.2
All I did to fix this is downgrade my Wine from 1.1.10 to 1.1.2
No configuration changes necessary.
Search found 8 matches
- Sun Dec 21, 2008 1:56 pm
- Forum: Windows Troubleshooting
- Topic: How to turn off sound? WINE?
- Replies: 26
- Views: 14272
- Sat Oct 04, 2008 4:24 pm
- Forum: General
- Topic: Multiwinia Demo works on Linux with Wine
- Replies: 8
- Views: 3840
Multiplayer works fine, according to several members I've been in a game with. The slowing down thing happens to other users, as well. If you find a solution, shout it out. Many people will be glad. Hopefully it won't be long until the Linux client. :) Looks like running it in windowed mode seems t...
- Sat Oct 04, 2008 3:32 pm
- Forum: General
- Topic: Multiwinia Demo works on Linux with Wine
- Replies: 8
- Views: 3840
Multiwinia Demo works on Linux with Wine
Hi Folks, I have managed to install and play the Multiwinia Demo on Linux using Wine. It just worked. What Works: * Installation * Automatic updates * Sound * Music * Single player against AI enemies * All Demo levels and game modes. What Doesn't: * Nothing :D Not Tested: * Multiplayer * Full Game C...
- Fri Jul 18, 2008 10:02 am
- Forum: General
- Topic: Call for Beta Testers
- Replies: 227
- Views: 53005
I Signed up a while ago...
I Signed up a while ago but have not received any reply. Oh well, I could always buy the game
I'm a patient person...
I'm a patient person...
- Thu Mar 27, 2008 1:07 am
- Forum: Mod Projects
- Topic: New single level mod - HalfLife
- Replies: 17
- Views: 12480
Leeched, for the modlist. Can i request a small readme included in zip with some credits, author name, version number etc? Cheers. Cheers Hitm4n, I've added a readme file and uploaded again. Thanks for including me in the Modlist, I feel all special. :oops: Each soul becomes three ants Wow, I thoug...
- Wed Mar 26, 2008 4:34 am
- Forum: Mod Projects
- Topic: New single level mod - HalfLife
- Replies: 17
- Views: 12480
Thanks xander, Suggestions 1 2 and 3 have been implemented and I got rid of a few WaitCam's (I don't really understand what they do, I was just looking at example scripts on The Next Game. I can only rescue about 200 Darwinians before I get bored, so I'm wondering: Have I made it too easy? Does anyo...
- Tue Mar 25, 2008 9:37 pm
- Forum: Mod Projects
- Topic: New single level mod - HalfLife
- Replies: 17
- Views: 12480
Thanks!
also, 404 darwinians :D Oh wow, you know I didn't playtest it to try maxing out the rescue. I'll have to try that now :) I'm really glad you like it, because it's my first ever mod for anything, I was a little nervous about it's reception. I reckon thats a real tribute to the simplicity of the in-g...
- Tue Mar 25, 2008 4:59 pm
- Forum: Mod Projects
- Topic: New single level mod - HalfLife
- Replies: 17
- Views: 12480
New single level mod - HalfLife
Hi Everyone, Just finished the game for the first time this weekend and the first thing I did was try my hand at modding. This is a small single-level mod, created as a tribute to what is now my second favourite game :D It was created with and tested on Linux Darwinia 1.3.0 and experienced players s...
