Search found 3 matches
- Thu Nov 04, 2010 5:36 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 20
- Replies: 76
- Views: 121730
Instincts are represented by colour...
Woah... How do we (the player) get to realise what instinct is driving someone? Judging from the security models, our player's perspective is a model of a real environment. Whilst we might have our agents wired to the teeth so we know what their emotional state is (heh reminds me of Dollhouse (TV Se...
- Fri Apr 30, 2010 10:34 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 18
- Replies: 86
- Views: 123781
Reminds me of the plans in Rainbowsix series
The image displayed at the beginning of this blog entry is quite similar to the planning/mapping in Rainbow Six. You were able to split six operative (or was it 8?) into as many as 4 coloured teams. Each team(of up to 4 operatives) was able to be given engagement levels as well as speed of travel an...
- Wed Jun 03, 2009 4:09 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 16
- Replies: 33
- Views: 82132
Any chance you could do a few renders of various different cities generated in the new system for desktop wallpapers? I'm currently using the images from Post 12 as a desktop. Quite a few people have queried me on what it's about. Cue spiel about procedural City Generator. I usually finish with the...