Search found 16 matches
- Mon Oct 17, 2011 11:25 pm
- Forum: Introversion Blog
- Topic: The Next Game
- Replies: 104
- Views: 182332
Ooh. Interesting! I'd been wondering why you guys hadn't updated us in a while; now I know. While it's sad that Subversion has been shelved, it sounds like you're making the right decision. If the game wasn't going to be the Subversion we all hoped for then it's probably best it not be released, at ...
- Thu Feb 24, 2011 11:33 am
- Forum: Introversion Blog
- Topic: A much needed Status Update
- Replies: 23
- Views: 41614
Glad to hear you're quietly enjoying development at last - after all the creative and financial difficulties you've been through it's great to know you're back doing something original and fulfilling! :D For what it's worth, I saw the World of Love video for Subversion and it looks amazing - I can't...
- Sat Aug 21, 2010 1:15 pm
- Forum: Introversion Blog
- Topic: Coming Clean
- Replies: 64
- Views: 126546
Wow, I knew Introversion always had money issues but I thought you said D+ would sort that out even if it did badly. Sorry to hear you ran into even more problems - it sounds like you scraped rock-bottom there. But I'm overjoyed you're back and still working on Subversion - I'm certainly very intrig...
- Thu Aug 05, 2010 7:42 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 20
- Replies: 76
- Views: 121682
Wow, the more I read about this project the more impressed I get. Everything seems to have been done cleverly, elegantly and thoughtfully, but quickly and efficiently enough that IV can just use a small team to get it done. You've got yourself a guaranteed customer when this game comes out. Keep up ...
- Mon Jun 01, 2009 11:11 pm
- Forum: Introversion Lounge
- Topic: Abstract City or Darwinia?
- Replies: 4
- Views: 5014
Someone did something similar, but with toast, and the mona lisa:
http://www.vahey.org/P3100005.JPG
Not quite the same but still in the whole pixel-art thing.
http://www.vahey.org/P3100005.JPG
Not quite the same but still in the whole pixel-art thing.
- Wed May 27, 2009 12:39 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 17
- Replies: 65
- Views: 114587
Using this new system, circuit tampering becomes a very valid way to progress – every one of these circuits can be bypassed or broken with careful cutting of the right wire, or setting a pin to a 1 or 0 at the right moment. Furthermore, this could lead to an awesome crafting system for the game. Wa...
- Tue May 26, 2009 2:55 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 16
- Replies: 33
- Views: 82111
- Sun May 03, 2009 1:30 pm
- Forum: Introversion Blog
- Topic: 2008 in Hindsight, part 3 of 3
- Replies: 52
- Views: 84566
If beta testers' roles are twofold (report bugs and feedback on the game itself) then maybe something like the following system would work: Beta testers play a few matches and are then presented with a form to fill in. It asks them to comment on all aspects of the game, so sound, art, controls, GUI,...
- Wed Apr 29, 2009 5:22 pm
- Forum: Introversion Blog
- Topic: 2008 in Hindsight, part 3 of 3
- Replies: 52
- Views: 84566
- Mon Feb 23, 2009 10:40 pm
- Forum: Introversion Lounge
- Topic: Creationism.
- Replies: 93
- Views: 23488
I mean it. Show me a war that WASN'T caused by religion. You can't. Every war was, in its core, caused by different beliefs. While religious differences are sometimes a cause of war, and are often a factor (or are exploited by the warmakers), it's by no means the only reason for war. Take Edward I'...
- Thu Jan 22, 2009 8:20 pm
- Forum: Introversion Blog
- Topic: Xiotex - demo
- Replies: 40
- Views: 53810
- Thu Jan 08, 2009 3:04 pm
- Forum: Introversion Blog
- Topic: Xiotex - Coder art, reticule and floating point errors
- Replies: 7
- Views: 16857
- Sat Jan 03, 2009 8:32 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 13
- Replies: 82
- Views: 116467
This is looking incredible - the final game looks as though it will be a breathtaking, complex, rewarding... thing, whatever it'll be! On the subject of people, who may or may not be for scale purposes - wouldn't it be rather boring to simulate a city, and then not populate it? I, for one, am hoping...
- Sun Jan 06, 2008 12:37 am
- Forum: General
- Topic: The continents - any advantages/disadvantages for each?
- Replies: 5
- Views: 4269
The continents - any advantages/disadvantages for each?
Hey, just bought DEFCON - loving it to bits. Like Chess, but with nukes. Chilling. My question is - there are 6 continents, but are there any particular advantages/disadvantages to each? Almost like Starcraft, or Red Alert. More subtly, do the size/shapes of continents affect gameplay that much? For...
- Sun Jan 06, 2008 12:19 am
- Forum: General
- Topic: The demo is making it hard for me to buy =) No Invert Mouse
- Replies: 9
- Views: 4448
In this regard, don't think that you are moving the camera, or the landscape. You are moving a cursor across the landscape, and the camera follows the cursor. This is why the controls are RTS-like -- the camera follows the mouse. Actually, purely out of interest, which is moved by the mouse? Is it ...