Search found 25 matches
- Sun Dec 19, 2010 9:49 pm
- Forum: Mod Projects
- Topic: Defcon Modern Warfare (yeah, sue me)
- Replies: 131
- Views: 69975
- Sun Sep 05, 2010 5:31 am
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
Okay, just for the sake of being obsessive to the nth degree... Did anyone else notice that the generic symbol for the SAC long range bomber bases were equilateral triangles on the Big Boards? http://i154.photobucket.com/albums/s277/atombomb88/LoringAFB.png Just sayin'... http://i154.photobucket.com...
- Fri May 07, 2010 3:28 am
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
Okay, I'm sure this has probably been answered dozens of times, but... I'm getting runtime errors when I try to compose my own sounds for DEFCON. I know the format is .ogg, but is there something I'm failing to do when I'm converting the sound file? I mean, I was able to successfully produce a new e...
- Sat May 16, 2009 5:45 pm
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
- Wed Apr 22, 2009 8:59 pm
- Forum: Mod Projects
- Topic: Modern Combat
- Replies: 36
- Views: 31018
- Thu Feb 12, 2009 11:34 pm
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
Thanks for the help on the labels. I was able to modify the english.dat file to my liking. Another idea I have been toying with is changing the radiation so that it displays a more realistic fallout pattern. Obviously I couldn't have a fallout pattern for every single city in the game based on the p...
- Sun Jan 25, 2009 9:34 am
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
- Wed Sep 24, 2008 6:00 pm
- Forum: Mod Projects
- Topic: Mr Monday's Map Mod
- Replies: 28
- Views: 17874
- Tue Sep 23, 2008 10:44 pm
- Forum: Mod Projects
- Topic: Mr Monday's Map Mod
- Replies: 28
- Views: 17874
- Mon Aug 25, 2008 9:22 pm
- Forum: Mod Projects
- Topic: Mr Monday's Map Mod
- Replies: 28
- Views: 17874
- Thu Aug 21, 2008 3:13 pm
- Forum: Mod Projects
- Topic: Mr Monday's Map Mod
- Replies: 28
- Views: 17874
- Wed Aug 13, 2008 6:28 pm
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
Has anyone thought of altering the territories in either the WarGames mod or the WOPR mod? I mean, the movie was made in 1983, so the map of Europe would have been divided--everything to the west of Norway, West Germany, Greece, and Turkey was part of NATO. Russia, East Germany, Poland, Czechoslovak...
- Thu Jul 31, 2008 11:08 pm
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
Well, I got the game to accept the file, but now when it plays it is excruciatingly slow...the voices are deep and garbled, and it's hard to tell what they're saying. I know that Chris posted a way to fix this problem, but I'm not a computer expert, and I'm afraid that if I alter the programming, it...
- Thu Jul 24, 2008 9:54 pm
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
- Thu Jul 24, 2008 4:29 am
- Forum: Mod Projects
- Topic: [MOD] DEFCON: The WarGames mod
- Replies: 175
- Views: 152720
I still have a few questions regarding the DEFCON WarGames and/or WOPR MODs: 1) There is radiation symbol and a circle that encompasses a silo or submarine when it launches; is there any way to remove the radiation symbol, but keep the circle? In the WarGames movie, there was only a circle that woul...