Search found 4 matches

by omicron1
Thu May 06, 2010 11:19 pm
Forum: Introversion Blog
Topic: It's all in your head, Part 19
Replies: 69
Views: 77801

Suggestion, if you haven't already thought of it: Add another value to the stored information in your 2D grid, to wit, areas. Assign each cell a value, and let values spread from cells with higher values to those with lower values, with walls being marked off as impassable for spreading. (Alternativ...
by omicron1
Wed May 21, 2008 4:13 am
Forum: Introversion Blog
Topic: Long live the G15
Replies: 37
Views: 39988

"Massively Multiplayer Game Development," eh? Subversion possibilities? Mother Goose and Grimm... "<something> and the Eldritch..." Black and White strategy guide... Pokemon strategy guide... A model airplane (looks star wars-ish) on a stand... What looks like a stack of shrink-w...
by omicron1
Tue Jan 29, 2008 6:56 am
Forum: Introversion Blog
Topic: It's all in your head, Part 8
Replies: 63
Views: 134004

Procedural generation is the overlooked phenomenon of the gaming industry, to say the least. I just thought, for some reason, of a completely procedural GTA. With Darwinians instead of people - maybe 20 years after the Sepulveda incident, the DWs have managed to create a modern civilization. Calling...
by omicron1
Sat Jul 28, 2007 9:26 pm
Forum: Introversion Blog
Topic: Survival of the Flattest
Replies: 120
Views: 99813

Game looks like a "Discordia" to me.

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